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Tomba2Recomp v0.0.7 — Windows + Linux, prebuilt shards, loading speed mods

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@mstan mstan released this 05 Aug 17:52
· 98 commits to master since this release

Windows + Linux, with prebuilt shards on both

First Tomba 2 release with a Linux build, and the first where both platforms
ship the prebuilt overlay cache — so the first session runs native instead of
starting out interpreted.

  • Windows: .zip, 300 prebuilt overlay shards
  • Linux: experimental .AppImage, 305 prebuilt .so shards, no install
    needed. Writable state (saves, cache, mods, settings) is seeded into
    ~/.local/share/Tomba2Recomp; override with TOMBA2_RECOMP_DATA_DIR. Your own
    cache shards and edited input.ini survive AppImage updates.

Both bundle the MIT-licensed OpenBIOS, so no BIOS dump is required. You supply
your own Tomba! 2 (USA, SCUS-94454) disc image.

New: loading speed mods

Two independent mods, both off by default:

  • Fast Loading (host pacing) — speeds up wall-clock pacing during a load.
    Safe (every guest frame, CD interrupt and callback still happens on schedule),
    but the game does run faster while loading.
  • CD Speed — makes the emulated drive deliver data sooner, so loads shorten
    while the game keeps running at normal speed. Use this one if the host
    speed-up gets in your way.

Both take a typed multiplier rather than a fixed list — 1 is authentic, 2–32 is
the useful range, and any positive value is accepted so you can find the speed
this game tolerates. Each has a tickbox (Uncapped / Instant) that greys out the
multiplier it overrides. FMV and CD audio always keep authentic timing, so
movies and music are never sped up or pitch-shifted.

Also carried forward: multi-track disc support, 21:9 ultrawide, frame
interpolation, Skip FMVs, and memory card support.

Does not include the game disc, a retail PlayStation BIOS, or save data.