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Tomba! 2 v0.2.0 - Adaptive scenery and authentic performance

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@mstan mstan released this 09 Oct 12:01

Tomba! 2 v0.2.0 - Adaptive scenery and authentic performance

Adaptive widescreen and 1080p internal rendering now default on for the US disc
(SCUS-94454), alongside texture correction and Seamless Loading. Resize the
window to reveal more of the scene; gameplay retains its authored timing.

  • Repairs missing and partly rendered actors, signs, trees, effects and terrain
    in the supported viewport paths, including the opening village.
  • Keeps all 343 nonempty opening-area terrain cells resident and submitted,
    rather than selecting a small camera-dependent subset.
  • Repairs the sea/cloud discontinuity at the original 4:3 composition boundary
    and thin terrain faces lost through integer projection rounding.
  • Restores approximately 30 fresh scene frames per second in the measured
    village movement and jump sections with complete scenery. The original
    two-VBlank scene loop remains unchanged; these measurements are not a
    whole-game minimum-FPS guarantee.
  • Uses the enhanced resident-loader and added-terrain execution implementations
    selected at build time. Working reference implementations remain buildable.
  • Retains default-on fast loading. The first launch prepares resources from
    your own disc; prepared game-resource data is not shipped.
  • Disables and hides interpolation and generic CD/host timing controls.

The owner approved the visibility, loading and authentic-rate candidate.
Windows x64 and Linux x86_64 packages include OpenBIOS and audited native
overlay candidates prepared from the original US inputs. Players supply their
own US disc. Complete native coverage and a full playthrough remain unproven;
interpreter and runtime-compilation fallback remain available for gaps.
The Italian release is unchanged.