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Tomba! Recompiled v0.12.1-rbengine-bak.1

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@mstan mstan released this 23 Aug 19:26

Experimental setup-host prerelease for validating the first-run Generate & rebuild path reported in issue #5.

Built locally from TombaRecomp local/rbengine-bak-prerelease commit 51cf704, based on pushed master d8e5c75.

Corrected asset refresh on 2026-08-23:

  • All platform ZIPs now include the Tomba runtime mod catalog (mods/packages) and regeneration sources (mods/preloaded, src/mods).
  • Bundled Tomba mods include Hybrid Controller, Widescreen, Skip FMV, Frame Interpolation, and Warp Debug, plus PSX built-ins.
  • Windows ZIP was clean-extract validated: disc verify passed, Generate produced 41 shards + dispatch table, Rebuild succeeded, and the product build compiled all Tomba mod plugin sources.
  • Linux/macOS ZIPs were patched from the existing platform builds with the same source/catalog additions while preserving executable mode bits.

Framework pins in the assets:

  • psxrecomp 8db51bf (local branch based on origin/feat/rbengine-bak 9dad1b7)
  • recomp-ui ad2f3e2
  • recomp-net 268e74f
  • retcomm-rbengine ebd94a4

Asset SHA256:

  • linux-x64: cf36cfb3828eb5580e78e2214a02a64acb17a5487fc9f9a84a18ecab718df7c0
  • macos-arm64: 4e8f7b57c711d6b5f7c185312405537d61e22139b006c905890818f2c2aa440a
  • macos-x64: ba568ce60bd0f82dd2ea2690b81b3bf4a2ba16435c8a8cd2df0e758a1fcee04f
  • windows-x64: 4663d7c2eb80c27f53bdd38d5e05cdb623f5bb9c04e3a46de3135d3a0b7392b9

Setup-host mode: no game disc, retail BIOS, or generated game C included. Players provide their own legally owned Tomba disc and use the launcher Generate & rebuild flow.

Local rbengine-bak fixes included in the packaged psxrecomp tree, not pushed to psxrecomp remote yet:

  • autocompile: include overlay_api.h so PSX_OVERLAY_FLAVOR defaults are visible
  • netplay: add no-op psx_netplay_link_desynced stub for PSX_NETPLAY=OFF setup-host builds

What's Changed

Full Changelog: v0.12.0-alpha...v0.12.1-rbengine-bak.1