Tomba! Recompiled v0.12.1-rbengine-bak.1
Pre-release
Pre-release
Experimental setup-host prerelease for validating the first-run Generate & rebuild path reported in issue #5.
Built locally from TombaRecomp local/rbengine-bak-prerelease commit 51cf704, based on pushed master d8e5c75.
Corrected asset refresh on 2026-08-23:
- All platform ZIPs now include the Tomba runtime mod catalog (
mods/packages) and regeneration sources (mods/preloaded,src/mods). - Bundled Tomba mods include Hybrid Controller, Widescreen, Skip FMV, Frame Interpolation, and Warp Debug, plus PSX built-ins.
- Windows ZIP was clean-extract validated: disc verify passed, Generate produced 41 shards + dispatch table, Rebuild succeeded, and the product build compiled all Tomba mod plugin sources.
- Linux/macOS ZIPs were patched from the existing platform builds with the same source/catalog additions while preserving executable mode bits.
Framework pins in the assets:
- psxrecomp 8db51bf (local branch based on origin/feat/rbengine-bak 9dad1b7)
- recomp-ui ad2f3e2
- recomp-net 268e74f
- retcomm-rbengine ebd94a4
Asset SHA256:
- linux-x64: cf36cfb3828eb5580e78e2214a02a64acb17a5487fc9f9a84a18ecab718df7c0
- macos-arm64: 4e8f7b57c711d6b5f7c185312405537d61e22139b006c905890818f2c2aa440a
- macos-x64: ba568ce60bd0f82dd2ea2690b81b3bf4a2ba16435c8a8cd2df0e758a1fcee04f
- windows-x64: 4663d7c2eb80c27f53bdd38d5e05cdb623f5bb9c04e3a46de3135d3a0b7392b9
Setup-host mode: no game disc, retail BIOS, or generated game C included. Players provide their own legally owned Tomba disc and use the launcher Generate & rebuild flow.
Local rbengine-bak fixes included in the packaged psxrecomp tree, not pushed to psxrecomp remote yet:
- autocompile: include overlay_api.h so PSX_OVERLAY_FLAVOR defaults are visible
- netplay: add no-op psx_netplay_link_desynced stub for PSX_NETPLAY=OFF setup-host builds
What's Changed
- Fix CI release build by @TechnicallyComputers in #27
Full Changelog: v0.12.0-alpha...v0.12.1-rbengine-bak.1