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Tomba! / Tombi! / Ore! Tomba v0.23.0-alpha — USA, two European builds and Japan

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@mstan mstan released this 25 Oct 04:41
c5d9c02

This release adds Ore! Tomba (Japan, SLPS-01144) beside the USA and both European builds, and reorganizes the launcher so game enhancements live in Mods.

Choose your download

Download Original disc Game languages
TombaRecomp-v0.23.0-alpha-USA-windows-x64.zip Tomba! USA, SCUS-94236 English
TombiRecomp-v0.23.0-alpha-Europe-SCES01330-Rev1-windows-x64.zip Tombi! Europe, SCES-01330 Rev 1 English, French, German, Italian, Dutch
TombiRecomp-v0.23.0-alpha-Europe-SCES01331-Rev1-windows-x64.zip Tombi! Europe, SCES-01331 Rev 1 English, Spanish, Portuguese, Swedish, Danish
TombaRecomp-v0.23.0-alpha-Japan-SLPS01144-windows-x64.zip Ore! Tomba Japan, SLPS-01144 Japanese

Extract the whole ZIP, run its EXE, select your own matching disc and press Launch. Keep your BIN beside its CUE. OpenBIOS and the fallback tools are bundled; no installed compiler or Python is required. No game image, retail BIOS or personal saves are included.

New

  • Japan build. Native boot and 24 audited native area modules, Seamless Loading (on by default, like USA), Widescreen and Skip FMVs (off by default). The left stick and the D-pad both move Tomba. Geometry Optimization is not ported to the Japanese code yet; the original code runs with the same output.
  • Settings are now only PC settings. Window, fullscreen, renderer, VSync, volume, controls, hotkeys and BIOS stay in Settings. Everything that changes the game's picture or sound is a mod you can turn on per game:
    • CRT Filter (screen model, scanlines, strength)
    • Image Filtering (smoothing, texture filtering, FMV filtering; each starts at "Game default")
    • Internal Resolution (Native to 8K, Match display, or Auto, which replaces Dynamic resolution)
    • Enhanced Audio (the former High-quality SPU)
    • Rewind (buffer and interval)
      Graphics presets, the audio sample-rate choice and the duplicate Perspective textures row are gone (PGXP Precision remains a mod).
  • Cover gallery. Drop front/back/disc images into artwork/<serial>/ beside the EXE (for example artwork/SCUS-94236/); the launcher shows them and falls back to the bundled box art. The European builds also show a Quick Mods card (Widescreen, Seamless Loading) next to the memory cards.

Fixes

  • The USA download now includes the starting-area widescreen camera anchor hook. The v0.22 release configuration was missing it.
  • The EU2 Rev 1 build no longer stages an empty language-confirmation mod.
  • Engine correctness: a closed thread's registers are saved on ChangeThread, and High-quality SPU only treats real CD audio as CD activity.

Thanks to @michaelm-afk for the Japanese port, the European updates and the cover gallery work. His original commits and authorship are preserved.

Validation and scope

  • Engine regression sweep: the engine changes from the European/Japanese integration showed no regressions on Ape Escape, Tomba USA and Mega Man X6. Tomba 2 booted, loaded a save and reached gameplay on them.
  • Owner playtests: USA with the new Settings page, both European builds including widescreen, and Japan with Widescreen and Seamless Loading on. The new framework mods are verified present in every ZIP; their effects were not played on a release build.
  • Japan automated acceptance: fresh New Game, walk/jump, stick movement, 16:9 view and seamless batches.
  • All four ZIPs: extracted, checked for audited native modules, the new framework mods and clean contents, then booted from their original discs without development tools.

Full campaign play is not certified for any region. Settings you changed in v0.22 for the moved options (texture filtering, scanlines, internal resolution and so on) now live in the matching mods and start at the game defaults. Save states from v0.22 may not load in this build; Memory Cards are unaffected. Keep a backup of native Memory Cards when changing builds.

Checksums are in SHA256SUMS.txt and the individual .zip.sha256 files.