TombaRecomp v0.6.0-alpha
TombaRecomp v0.6.0-alpha
Big performance + reliability release focused on the overlay (streamed-code) path.
Highlights
- Fixes the "agonizing lag" in overlay-heavy areas (e.g. dwarf village). Two
framework bugs were making certain areas run in the slow interpreter instead of
native code — one area measured ~97% interpreted. Both are fixed; that area now
runs ~97% native (≈400× more native dispatch per second). Smooth. - Toolchain-free self-healing. Ships a bundled, self-contained overlay
toolchain (embedded Python + TinyCC + the recompiler). If you wander into an area
the prebuilt cache doesn't cover, the runtime compiles it to native on your
machine, automatically — no gcc, no setup. The deprecated sljit tier is gone;
the priority is now: prebuilt native shard → tcc-compiled shard → interpreter.
Under the hood
- Overlay cache read/write unification. The compiler now always writes shards
exactly where the loader reads them (the runtime injects the canonical cache +
captures locations), so a freshly compiled area can never land somewhere the
loader won't look — the root cause of the perpetual-interpreter lag. - Overlay DLL link fix. Overlay code with widescreen screen-cull sites
(emitted into every build, identity at 4:3) was missing a helper symbol and
failed to compile to a native shard — now provided. - Ships 74 prebuilt native overlay shards (incl. the dwarf-village variants).
Install
Unzip and run TombaRecomp.exe. You supply your own BIOS and Tomba! (USA,
SCUS-94236) disc. See START_HERE.txt.
Self-contained: the exe imports only Windows system DLLs.