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Joel Koepp edited this page Jul 17, 2015 · 51 revisions

Chat

The chat page is where you start on Jinteki.net. General chat is where users discuss cards, site status, and generally connect about playing Netunner. It works like most chat or IRC clients in that you type your message into the box and hit enter to send. There are region specific channels that work well for discussing local events and finding players in your geographic area.

Chat Tips:

  • Ask for help if you are new
  • Begin your message with “@username” to indicate that a message is directed at a specific person
  • Keep an eye out for posts from MTGred and other contributors about card status updates

Deckbuilder

The deck builder is an excellent way to quickly create decks either from scratch or plain text. Begin by selecting the ID, naming your deck, and either copy/pasting the list or adding cards using the Add cards box. Be sure to press the Save button when you are done making changes! Be aware that some card names with special characters do not copy and paste well or work with the Add cards dialog that attempts to autocomplete names. Déjà Vu and R&D Interface are the best examples, but there may be others. Add these by typing a quantity and a unique portion of card name directly into the Decklist text box--e.g., typing "3 vu" will add 3 Déjà Vu, and "3 R&D" will add 3 R&D Interface.

Deckbuilder Tips:

  • Export your deck list from your site of choice as plain text and copy it right into the deck field
  • Decks are sorted by most recently changed, so keep your favorites fresh
  • Be sure to delete the deck summary added by most sites, as this will confuse the deck builder

Gameplay

Jinteki.net gameplay is quite intuitive. Generally clicking on a card will do what you want it to do or give you the options you need. If something doesn’t work or you make a mistake, just adjust resources (credits, clicks, etc.) appropriately and fix the game state. Most actions that can’t be accomplished by clicking on a card can be done by dragging the card image to the appropriate area. If you find a situation that doesn’t fit within the game engine, explain it to your opponent in chat and track it that way.

Gameplay Limitations

While the system is fairly mature, it is still in development and some kinds of effects aren't yet supported. Using cards that rely on them can be difficult, require manual adjustments, and/or some understanding on the part of your opponent. Examples include:

  • Manipulation of ice position/arrangement: Escher, Tenma Line, Sunset, Midori
  • Additional costs to run, access, steal, etc: Red Herrings, Gagarin Deep Space, Strongbox, Ruhr Valley, Midway Station Grid, Enhanced Login Protocol, Donut Taganes, et al
  • Tag prevention: The damage prevention system works, but hasn't yet been extended to tags
  • Some broad prevention effects: Blacklist, Crisium Grid, Cerebral Static, Lockdown, RSVP, et al
  • Other unique complicated effects: Accelerated Diagnostics, Tori Hanzō, Valley Grid
Bad Publicity

Bad publicity credits are not automatically granted at the start of every run--the Runner needs to either take them manually or use chat during the run when needed (e.g., breaking a final subroutine before accessing cards "for free" by using BP instead of manually adding a credit and then using an icebreaker ability to immediately spend it).

Ordering Simultaneous Effects

At this time there is no way for the active player to choose the sequence of multiple effects that occur in the same window. This can give incorrect outcomes (e.g., 2 Gang Signs with 1 HQ Interface will do 4 HQ accesses all at once instead of access 2, shuffle, access 2).

Accessing Multiple Cards

When accessing Archives, you can't currently choose the order of access, so everything gets accessed simultaneously. This means you could, for example, take a bunch of damage from Shocks even if in real life you would choose to access agendas and win prior to taking any damage. When accessing an asset/agenda plus upgrades in a remote, you'll access them all at once instead of one-by-one as you would in real life.

Gameplay Tips:

  • Be sure to check available resources, especially credits and MU, before trying to install
  • Clicking the side of a pop up menu will usually dismiss it
  • Try to take recurring credits before doing the action for which they are used

Etiquette

The Netrunner community has always been an outstanding place to game and Jinteki.net is no exception. Here are a few suggestions to make the online play experience more fun for everyone involved.

  • Greet your opponent before starting the game (glhf is traditional)
  • Say a farewell before leaving the game (GG is always appreciated)
  • Leave a note in general chat for your opponent if you disconnected or had to leave
  • Indicate when you are taking a long pause to think so your opponent doesn’t think you disconnected
  • Allow your opponent to jack out instead of firing an end the run, unless it would alter the game state
  • Check with your opponent before firing subroutines that alter the game state (trash & damage ones especially)
  • Inform your opponent of your reasoning before adjusting resources manually
  • Avoid complaining about opponents in general chat
  • Add a description like, “PRIVATE” to your game if it’s not for anyone to join
  • Remember that the site is a free, fan-made endeavor and act accordingly

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