Living Nautiloid — 2026-07-03
A GBA demake of Baldur's Gate 3's Nautiloid prologue in the style of Final Fantasy IV — real D&D 5e SRD rules, Chrono Trigger-style on-map encounters, visible dice.
To play: load nautiloid.gba in any GBA emulator (mGBA recommended). Choose Bard, Rogue, Ranger, or Wizard; Lae'zel and Shadowheart can join along the way.
New in this build
- The ship is alive: imps patrol the deck rail and pod rows, watching a forward cone. Get spotted and they chase you down for an ambush (your side surprised); slip through their peripheral vision — easier with a rogue leading — and strike first from behind to surprise them.
- Two-way doors between surgery, deck, and pods: gear you missed stays reachable. The nursery and the helm remain points of no return.
- Equippable weapons found around the ship, with class-aware finds — the githyanki duelist's corpse offers a bard a rapier, a rogue a shortsword, a ranger a trident. Zhalk still drops his Everburn Blade.
- Downed party members lie where they fell; sleeping thralls snore visible zZs.
- Party menu with Equip screen, DQ-style tactics, per-die visual rolls colored by damage type.
Every release is verified end-to-end: scripted playthroughs for all four classes plus stealth/ambush scenarios, and a 247,702-check native test suite for the 5e rules core.
Includes content from the System Reference Document 5.1/5.2.1, licensed under CC-BY-4.0. Non-SRD creatures are original homebrew stand-ins.
Updated: the ROM asset was replaced with a build that fixes a finale softlock in manual play — the crash narration was invisible under the white-out, leaving the game waiting on a prompt you couldn't see. The ending now reads through the white, the prelude plays over the beach, and no note drones after a song ends.