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1.3

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@mushroom-guy mushroom-guy released this 24 Feb 20:03
· 55 commits to main since this release

its done

  • back to color2, no more desaturation from tool (will generate albedo with 0 alpha if metalness is missing)
  • env uses normal map alpha
  • phong albedo tint support (can have colored metals mixed with other stuff in the same texture, no stacking required)
  • vtf compression settings
  • mipmap settings
  • removed confusing settings
  • added optional glossy fresnel ranges
  • added alternate file names to metalness and ao
  • textures dont have to be same resolution anymore
  • bundled cubemap (in "stuff" folder)
  • added 32bit vtfcmd (if you get executable errors, replace vtfcmd.exe and the dlls with that)

all in all im pretty happy where the tool is at right now. wont change how textures are generated so youre free to use this release as final,
the only things changing from now on are qol improvements, ui and bug fixes

in case youre wondering, this tool still does not generate rimlight on all glossy surfaces (deliberate, as it rarely looks good when all over the model) and does not tint reflections nor does it blur them (no engine support for that)

enjoy some previews

gun
gun
gun
gun
guns by Viper

isaac
lady
isaac and robot lady by