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Michael Yarichuk edited this page Oct 18, 2026
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Data-driven entity templates for DefaultEcs: describe entities in YAML/JSON, inherit and compose them, spawn them into a World.
- Getting Started – install, first template, first spawn (5 minutes)
-
Template Reference – every key a template file understands,
Inherits,$ref,$merge-ref, embedded entities -
Components – writing component classes,
[Component], global components, value conversion, dice - Scripting – optional Jint package for data-driven behavior
- Unity Guide – UPM install, IL2CPP and code stripping
- Recipes – save/load, modding, querying, spawning at scale
- Troubleshooting & FAQ – common errors and what they mean
| Need | Package |
|---|---|
| Templates, factory, dice | RoguelikeToolkit.Entities |
| JavaScript behavior in templates |
RoguelikeToolkit.Entities.Scripting.Jint (adds Jint) |
Targets net10.0 and netstandard2.1. MIT licensed. Source and API docs: repository README.
RoguelikeToolkit.Entities