EQM v0.1.9-beta - "Build A Battleship" Version
Pre-release
Pre-release
Changelog
All notable changes to EVE Quartermaster are tracked here.
This project is moving quickly during beta. Version sections are written as user-facing release notes first, with implementation detail included where it helps operators understand deployment or testing impact.
[0.1.9-beta] - 2026-07-15
Added
- Added Manufacturing analytics widgets for realized output quantity, actual and current input costs, savings, kept/sold disposition, sales revenue, and realized profit.
- Added a README feature-preview warning for the Fittings module while dogma, skill, implant, cargo, and module-derived simulation values remain under active rebuild.
- Added Manufacturing final-product market lookup with highlighted best buy and lowest sell opportunities across major trade hubs.
- Added Manufacturing output tracking for pending, sold, and kept products, including sale price, outcome notes, and sale-margin summary.
- Added Manufacturing line-item price-paid tracking so operators can compare current market value against actual spend and see savings from on-hand materials.
- Added Manufacturing ledger support for ME/TE research, copying, invention, and reaction job tracking with decryptor/datacore/reaction material inputs.
Changed
- Recolored the "EVE is Excel in a flight suit." tagline with the muted red interface accent on sign-in, invitation, and in-app views.
- Bumped the visible app, package, backend API, Android wrapper, and ESI user-agent versions to 0.1.9-beta.
[0.1.8-beta] - 2026-07-13
Added
- Added dogma-backed fitting Cargo cards that display current/maximum volume for cargo hold, drone bay, fighter hangar, fuel bay, fleet/ship maintenance bays, infrastructure bay, and specialized holds when the SDE exposes those capacities.
- Added item volume serialization for fitting cargo, drones, fighters, and bay contents so draft fits can estimate carried m3 before simulation.
- Stored EVE type cargo capacity from SDE and ESI metadata so ship cargo holds appear correctly in fitting simulation.
- Made pasted EFT fitting imports refresh public type metadata and return ship cargo capacity immediately to the draft workshop.
- Added a freighter base cargo-capacity fallback so draft fits show known cargo holds even before refreshed SDE/ESI capacity metadata is available.
Changed
- Recolored the "EVE is Excel in a flight suit." tagline with the muted red interface accent on sign-in, invitation, and in-app views.
- Consolidated fitting cargo, drones, and fighters into one bay-aware draft workflow with utilization meters and over-limit highlighting.
- Made fitting cargo-hold capacity skill/module-aware in simulation, including racial freighter skill bonuses and fitted cargo-capacity modifiers.
- Corrected Fenrir fallback cargo capacity and kept over-slot fitted modules from contributing simulation effects.
- Corrected cargo-expander math by treating SDE cargoCapacityMultiplier as a direct, unpenalized multiplier and cargoCapacityBonus as a percent bonus.
- Applied imported passive structure HP and max-velocity multipliers so Expanded Cargohold penalties affect fitting tank and movement stats.
- Restored fitting stat estimates for online modules so imported fittings apply module effects without requiring every item to be toggled active.
- Added a red fitting simulator development warning badge because dogma coverage is still incomplete and values may be inaccurate.
- Clamped fitted-slot quantities to one module per slot so draft quantity cannot create false slot overages.
- Improved EFT import slot inference so obvious low-slot modules are not placed in mids just because of sparse section spacing.
- Normalized fitting add/update requests so low-slot modules are not saved into mid slots unless deliberately carried as cargo.
- Hid empty zero-capacity bays from fitting Cargo cards while keeping over-limit checks for bays with contents.
- Bumped the visible app, package, backend API, Android wrapper, and ESI user-agent versions to 0.1.8-beta.