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I'm getting good results with Distilled Any S while trying to play BF6 on RTX 3090. Gameplay is smooth at times but there are many instances where it stutters a lot so was thinking if I can try a light model. |
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Replies: 10 comments 20 replies
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Using gemini-cli, code investigation, planning, implementation, and even fixing runtime errors can all be done automatically. You may need to handle application testing and provide detailed feedback when it does not work. Also, regarding performance, please check whether you are using the following settings.
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Thank you very much for the reply. You are a wizard ! This tool is fantastic. |
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Was able to integrate it with Gemini-cli but reached my limit when trying to fix this error. LightDepth work with CPU but not with GPU
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Thanks. Indeed related to FP16, Copilot_Cli fixed it and was able to test the model. IT's doesn't look great. Perfornace without any game running was 25% higher compared to DistillAnyS but lower with the game running. Also there was something wrong with the depth and object stability. After few passes copilot managed to make it look ok but was still very unstable and performing worse. PS: I tried to work with Grok_cli as well but I think they block it for free licente because as soon as I run it my quota goes to 0 |
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After numerous tries I manager to successfully integrate the ResNet18 LIght Depth into IW3-Desktop. The performance is about 50% better compared to Distill_Any_S which is already quite efficient. It is able to hit crazy high FPS with RTX 3090 I add the files here if anyone interested and some instructions made by QWEN-cli (without the trained model checkpoint which you can download yourself) https://github.com/suxrobgm/lightdepth PS: I will probably tweak a bit to give it more depth out of the box it it's still good enough in this state and very temporally stable. |
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actually I test the speed only with the timer and the quality with my own eyes. In my opinion, Distill and FlashDepth have the best quality and speed, FlashDepth is quicker than Distill. and The borders of object from FlashDepth looks better than Distill. If Nagadomi would use FlashDepth for iw3, it would be very nice, I would be even quicker and with better quality with the the iw3 inpaint |
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here is my Depth inference for FlashDepth: |
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Just I checked, your computer is about 2 times quicker than mine, if the FlashDepth models work in the right way on iw3, they would be the quickest models with top quality for iw3 |
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My test results and conclusions
FlashDepth generally preserves object shapes better after conversion, while Distill tends to deform shapes more often. c. Model‑specific observations (FlashDepth) d. Model‑specific observations (Distill) P.S.: |
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This is the best I was able to achieve with forcing resolution limit and skiping Mamba. |
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After numerous tries I manager to successfully integrate the ResNet18 LIght Depth into IW3-Desktop.
On first few tries the depth was all messed up. Floating objects, incorrect placement, blurry image and compressed depth.
The performance is about 50% better compared to Distill_Any_S which is already quite efficient. It is able to hit crazy high FPS with RTX 3090
I can now play smoothly BF6 in 3D.
I add the files here if anyone interested and some instructions made by QWEN-cli (without the trained model checkpoint which you can download yourself) https://github.com/suxrobgm/lightdepth
nunif.zip
README.md
PS: I will probably tweak a bit to give it more depth out of the box it it's still goo…