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Please note: this release has had only limited testing: one computer and automated checks. It may look or play wrong in places the previous version did not. If it does, keep the previous version and send the game's report file (the newest file in the logs folder that starts with report-, or ico-pc.log) with a short description of what you saw.
New
- Options > Display > Window size. Borderless can now be a window smaller than the screen, which programs that scale the game's window or add frames to it, such as Lossless Scaling, need. Pick a size under the Window mode row and the game sits in the middle of the screen without a frame. Display size, the default, keeps Borderless as it was: a window that fills the screen. The choice is saved as
window_sizein the settings file.
Fixed
- White wedges and lines along the edges of walls and floors while the camera moves, at 60 frames a second and above. The game draws extra pictures between its own steps. In the picture drawn right at one of the game's own steps, pieces of the world that had just come into view, or had just crossed the edge of the screen, were placed from the game's newest step while their neighbours were placed from the step before. The two stood a whole step apart, and the gap between them took the room's mist, which showed as a white wedge. Every piece in such a picture is now placed from the same viewpoint, and pieces that cross the screen's edge keep blending with the picture before instead of jumping. The Original frame rate never drew these extra pictures, so it never showed this. If lines still show, send the game's report file; on Windows, also press F12 while the lines show and send the
.zipand the picture ending in-present.pngthat F12 saves. The message F12 writes in the log now says which moment between two steps the picture shows, so the picture can be drawn again exactly. - With Enhanced, a wide picture or a Resolution above 1x, thin hairline gaps could open along a wall within arm's reach of the camera, where one corner of the wall was placed in two slightly different spots by the two triangles that meet there. The corner is now one spot.