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MDK 1.2.0

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@github-actions github-actions released this 23 Oct 06:44

You need the original MDK game data (GOG or Steam); nothing from the game is included.

Smoother motion (#16)

With frame interpolation on, everything that still stepped at 30/60 Hz is now drawn between game states: monster, item, decoy and door animations, debris, blood, sparks and slime, and in sniper mode the zoom, tilt, bullet list, rounds and their cameras.

Fixes from Raelgun (#19)

Thanks to @Raelgun for 13 fixes found while playing, each checked against the original:

  • Jump: the animation follows the jump's arc instead of falling back to a standing pose in the air, and the chute opens at the top (#17).
  • Sniper scope: respects remapped mouse wheel and zoom bindings.
  • Sky: no longer shakes when turning.
  • Doors: running through an arena's door no longer fast-forwards Kurt.
  • Slopes: running down steep slopes no longer flickers between the run and the fall.
  • View: stays upright looking straight down.
  • Projectiles: fired from where the part is drawn: LEVEL7's boss no longer shoots into the floor.
  • Chains: cargo chains hang from their hook and animated points.
  • Sound: 86 sounds stored in the levels' arenas now play, e.g. LEVEL7's singing barricade soldiers and LEVEL4's submarine.
  • The fall: missiles home once per tick, their trails and the explosions are drawn as in the original.

Other fixes

  • Strafing left no longer mirrors Kurt, so the gun stays in his right hand, as in the original (#14).

Downloads

Platform File
Windows x64 mdk-win-x64.zip
Linux x64 mdk-linux-x64.tar.gz (HD textures need libcurl)
Linux ARM64 mdk-linux-arm64.tar.gz
macOS (Apple silicon) mdk-osx-arm64.zip
Android mdk-android.apk

Android: installs over 1.0.x and 1.1.x. Coming from a beta, uninstall it first (it was signed with another key; this removes the copied game files and saves).

Features, screenshots and modding: README, docs/modding.md.