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You need the original MDK game data (GOG or Steam); nothing from the game is included.
Smoother motion (#16)
With frame interpolation on, everything that still stepped at 30/60 Hz is now drawn between game states: monster, item, decoy and door animations, debris, blood, sparks and slime, and in sniper mode the zoom, tilt, bullet list, rounds and their cameras.
Fixes from Raelgun (#19)
Thanks to @Raelgun for 13 fixes found while playing, each checked against the original:
- Jump: the animation follows the jump's arc instead of falling back to a standing pose in the air, and the chute opens at the top (#17).
- Sniper scope: respects remapped mouse wheel and zoom bindings.
- Sky: no longer shakes when turning.
- Doors: running through an arena's door no longer fast-forwards Kurt.
- Slopes: running down steep slopes no longer flickers between the run and the fall.
- View: stays upright looking straight down.
- Projectiles: fired from where the part is drawn: LEVEL7's boss no longer shoots into the floor.
- Chains: cargo chains hang from their hook and animated points.
- Sound: 86 sounds stored in the levels' arenas now play, e.g. LEVEL7's singing barricade soldiers and LEVEL4's submarine.
- The fall: missiles home once per tick, their trails and the explosions are drawn as in the original.
Other fixes
- Strafing left no longer mirrors Kurt, so the gun stays in his right hand, as in the original (#14).
Downloads
| Platform | File |
|---|---|
| Windows x64 | mdk-win-x64.zip |
| Linux x64 | mdk-linux-x64.tar.gz (HD textures need libcurl) |
| Linux ARM64 | mdk-linux-arm64.tar.gz |
| macOS (Apple silicon) | mdk-osx-arm64.zip |
| Android | mdk-android.apk |
Android: installs over 1.0.x and 1.1.x. Coming from a beta, uninstall it first (it was signed with another key; this removes the copied game files and saves).
Features, screenshots and modding: README, docs/modding.md.