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Codexitma v0.1.1

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@navjack navjack released this 04 Mar 03:25
· 60 commits to main since this release

Codexitma v0.1.1 fixes the macOS app packaging issue from v0.1.0.

Fixes:

  • the app bundle now loads its resource bundle from a standard macOS bundle location (Contents/Resources)
  • the packaged .app now passes local codesign verification instead of being structurally invalid
  • the release packaging script now builds app bundles in a macOS-correct layout

Included:

  • native macOS graphics mode with Gemstone, Ultima, and Depth 3D themes
  • ANSI terminal mode
  • two playable adventures
  • built-in graphical adventure editor
  • external JSON adventure packs and override mods
  • automation support via --script and --bridge

Assets:

  • Codexitma-macOS-app.zip
  • Codexitma-macOS-cli.zip

Important:

  • the app bundle is ad-hoc signed and valid on disk, but it is not notarized
  • modern macOS may still warn when opening a downloaded build from the internet
  • if Gatekeeper blocks it, use right-click > Open or remove quarantine manually