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Codexitma v0.2.4

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@navjack navjack released this 06 Mar 04:47

Highlights

  • Fixed Depth 3D tile semantics so only actual wall geometry blocks the raycaster and depth-light occlusion.
  • Water now renders as a recessed pool surface in both native and SDL Depth 3D views instead of appearing as a solid wall slab.
  • Added graphics automation warp support for deterministic renderer testing and screenshot capture in the real native and SDL frontends.
  • Improved main-menu clarity with an explicit title menu flow and a proper in-game pause menu that can return to title.
  • Promoted authored top-down lighting into normal gameplay presentation for both native and SDL views.
  • Refreshed README screenshots and project metrics to match the current build.

Assets

  • Codexitma-macOS-app.zip
  • Codexitma-macOS-cli.zip
  • Codexitma-win64.zip