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Inferno 0.4.0 Beta

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@nbayazes nbayazes released this 25 Jun 19:43
· 10 commits to master since this release

New features

  • Added support for mission mod packs. Placing a zip next to a mission hog will load data from it.
  • Binding and sensitivity option screens now remember the selected device and stay in sync
  • Enabled roll / pitch / yaw to be bound to mouse buttons
  • Increased foreground FPS cap to 360
  • Mod support for per-level and per-mission materials

Balance changes

  • Slightly reduced the FOV of robot homing missiles to address them "looping back" after being dodged
  • Greatly reduced the turn speed of player and robot mega missiles
  • Matcens now always create a maximum of three waves of enemies regardless of difficulty
  • Increased speed of player Vulcan by 100 and damage by 0.5
  • Increased speed of player Spreadfire by 100
  • Shields now give more bonus points at the end of level

Bug fixes

  • Fixed render scale not saving
  • Fixed robots not dropping anything when saved with certain level editors. Did not affect official missions.
  • Fixed escape music not playing for missions with custom tracks
  • Fixed fusion not piercing and using incorrect damage values
  • Fixed vulcan starting with 125 ammo instead of 250 on initial pickup
  • Rebalanced audio mastering. Addresses music clipping when SFX are playing.
  • Rewrote HOG serialization to prevent data corruption