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Inferno 0.4.0 Beta
Pre-release
Pre-release
New features
- Added support for mission mod packs. Placing a zip next to a mission hog will load data from it.
- Binding and sensitivity option screens now remember the selected device and stay in sync
- Enabled roll / pitch / yaw to be bound to mouse buttons
- Increased foreground FPS cap to 360
- Mod support for per-level and per-mission materials
Balance changes
- Slightly reduced the FOV of robot homing missiles to address them "looping back" after being dodged
- Greatly reduced the turn speed of player and robot mega missiles
- Matcens now always create a maximum of three waves of enemies regardless of difficulty
- Increased speed of player Vulcan by 100 and damage by 0.5
- Increased speed of player Spreadfire by 100
- Shields now give more bonus points at the end of level
Bug fixes
- Fixed render scale not saving
- Fixed robots not dropping anything when saved with certain level editors. Did not affect official missions.
- Fixed escape music not playing for missions with custom tracks
- Fixed fusion not piercing and using incorrect damage values
- Fixed vulcan starting with 125 ammo instead of 250 on initial pickup
- Rebalanced audio mastering. Addresses music clipping when SFX are playing.
- Rewrote HOG serialization to prevent data corruption