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Inferno 0.4.2c Beta

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@nbayazes nbayazes released this 27 Jul 00:34
· 56 commits to engine since this release

The demo mission does not load in this version, please use 0.4.1 to play it instead while this is resolved

New features

  • Experimental support for dual joysticks
  • Automap threat level now scales matcens based on the remaining robots. An empty level will have no threat, regardless of the remaining matcens.

Bug fixes

  • Fixed mega missile explosion graphic when hitting a robot
  • Fixed mega missiles firing too quickly after switching from concussion or homing missiles
  • Player velocity is now reset after respawning
  • Fixed mouselook being framerate dependent

Balance changes

  • Player laser speed now scales up slightly more per level
  • Player plasma now has an 8 shot burst and travels faster
  • Restored original spreadfire angle

Mod Support

  • Ammo type and amount is now specified on the powerup
  • Weapon names can be set using FullName for pickup messages and HudName for the HUD screens
  • Vulcan no longer has a hard coded max ammo
  • Weapons should now set RobotHitVClip
  • The ship can now use ModelName and DestroyedModelName to specify a POF file to load
  • PNGs are now supported for custom textures

0.4.2 had bugged savegame loading, bosses, and dual joystick bindings and has been replaced with 0.4.2c