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Inferno 0.4.2c Beta
Pre-release
Pre-release
The demo mission does not load in this version, please use 0.4.1 to play it instead while this is resolved
New features
- Experimental support for dual joysticks
- Automap threat level now scales matcens based on the remaining robots. An empty level will have no threat, regardless of the remaining matcens.
Bug fixes
- Fixed mega missile explosion graphic when hitting a robot
- Fixed mega missiles firing too quickly after switching from concussion or homing missiles
- Player velocity is now reset after respawning
- Fixed mouselook being framerate dependent
Balance changes
- Player laser speed now scales up slightly more per level
- Player plasma now has an 8 shot burst and travels faster
- Restored original spreadfire angle
Mod Support
- Ammo type and amount is now specified on the powerup
- Weapon names can be set using
FullNamefor pickup messages andHudNamefor the HUD screens - Vulcan no longer has a hard coded max ammo
- Weapons should now set
RobotHitVClip - The ship can now use
ModelNameandDestroyedModelNameto specify aPOFfile to load - PNGs are now supported for custom textures
0.4.2 had bugged savegame loading, bosses, and dual joystick bindings and has been replaced with 0.4.2c