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Been working on this since May so hope some research and development can be done with it now that it's all quite refined. This should be the last v1.1.x-beta patch fingers crossed! |
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Bug Fixes
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Features
This double digits update brings some final features and quality of life changes to the Playerless Core Tool, along with a heap of bug fixes across the whole program:
The simulated annealing algorithm, used for optimising dispenser placements, now takes into account: cycles, blocked blocks, and cleared dispensers:

Added a new config menu with the option to calibrate the run times of the optimisation algorithm to match the speed of your computer more closely:

Added (and then removed lmao) the option to optimise for max wart block output instead of just for max fungus output:

A biproduct of the above experimental addition is that the program is now able to display the wart blocks generated if you were to bone meal the expected distribution of fungus after the elapsed amount of cycles have taken place:

Bug Fixes
Known Issues
This discussion was created from the release Stemlight v1.1.10-beta.
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