Forgot to post this one to GitHub. Woops
Changelog from Modrinth:
- Replaced the catch with a mimic of Source Engine's cubemap generation to add more from the source material. (heh... get it...)
- Fixed the AI breaking when a server shuts down. Now when the server shuts down it just doesn't save the entity to the files. Note: This only affects servers, they will remain in a singleplayer world.