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Releases: ncphillips/gurps-hud

v0.3.0

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@ncphillips ncphillips released this 10 Sep 10:25

Full Changelog: v0.2.1...v0.3.0

The strip stops guessing which attacks matter and stops disappearing when nothing is selected.

Added

  • Choose which attacks appear. A GURPS sheet lists every attack a character could conceivably
    make — every usage mode of every weapon, every innate attack, every unarmed option — which is far
    more than belongs in a strip you read at a glance. Dumping the lot in made the one region allowed
    to scroll the region that always did. The weapon tables now start empty and you say what belongs
    there: drag melee and ranged rows off the character sheet onto the strip, or take the lot with
    Add every attack and prune from there.
    • Each row is gripped by the character sheet's own dotted handle. Drag it to reorder the attack
      within its group, or clear off the HUD to remove it; Alt+/ and Delete do the same from
      the keyboard.
    • The choice is stored on the actor, not the user, because the curation is about the character: a
      GM who picked a dragon's four useful attacks out of its forty gets them back the next time
      anybody at the table selects the dragon.
    • Attacks only move within their own group, and only the strip's own character's attacks can be
      dropped on it — the sheet stamps its actor id onto every row, so a foreign attack is refused
      rather than mis-resolved.
    • A near miss on the top bar or the macro footer does nothing, rather than counting as a drag off
      the HUD and deleting the attack.
  • The HUD stays up with nothing selected. Previously it required a selected actor, so it
    vanished between turns and out of combat. (#16)

Fixed

  • The HUD no longer hides Foundry's sidebar collapse button. Tailwind's scanner treats any word
    in the source — comments included — as a class candidate, and utilities were being emitted
    unscoped, so two prose comments mentioning "collapse" were enough to ship a global
    .collapse { visibility: collapse } that matched Foundry's own sidebar toggle. Every utility now
    carries a hud: prefix, which makes the leak structurally impossible: a class can only reach
    Foundry if the source literally says hud:. The same scan had also leaked .table, .hidden,
    .block and a dozen more, which happened to lose to Foundry's own rules only by luck.

Changed

  • Macro buttons in the footer are 32px, up from their previous size.

v0.2.1 – Fix posture selection + i18n

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@ncphillips ncphillips released this 07 Sep 17:09

Full Changelog: v0.2.0...v0.2.1

Macro Hotbar Expansion

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@ncphillips ncphillips released this 07 Sep 13:45

Full Changelog: v0.1.0...v0.2.0

v0.1.0 – Initial Prototype

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@ncphillips ncphillips released this 06 Sep 18:35

This is the initial prototype release for the GURPS HUD.