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ShaderWorkBench

Simple workbench dynamically (re-)loading your written GLSL shader allowing one to toy around.

Usage

cabal run or build the executable and run it manually. SWB will search for shader.vert and shader.frag files in the current directory. If present, SWB will try to compile and load them. The default shader is a simple red plane.

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Shaderworkbench written in Haskell.

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