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10.1.0
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[10.1.0] - 2023-11-30
Fixed
Blend weight vertex attribute is added only when sprite has bones. (case DANB-521)
Sprite Library editor drag and drop interactions. (case DANB-536)
Sprite Library editor drag and drop blocked by labels. (case DANB-560)
Adjust the copy-paste logic to not paste sprite mesh to the same sprite twice. (case DANB-532)
Sprite Library Asset is selected on creation. (case DANB-544)
Sprite Library Editor window not reacting to the delete command. (case DANB-547)
Added
SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-492)
Sprite Library public API to save an asset as a .spriteLib SpriteLibrarySourceAsset.
Ability to lock Sprite Library Editor window's asset selection.
Changed
Update samples to use UI Toolkit.
Moved the Sprite Library Editor window's save shortcut to the Shortcut Manager.
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