Releases
1.0.6
Compare
Sorry, something went wrong.
No results found
[1.0.6] - 2024-11-20
Added
Search popups will show paths for items when a search query was given. A tooltip will be shown when hovered on the path text in case it's truncated.
Project settings option to set the save locations for nodes, conditions, enums and event channels.
Fields with an asset assigned to them will ping the item on click and select the item on double click.
Behavior window will no longer block Shift+Space shortcut to maximize the window when docked.
Changed
Reduce GC allocations related to condition nodes CheckConditions.
Reduce GC allocations related to condition nodes Evaluate where we know the type of the object we're comparing.
Changed single quotation marks in dialogues to double quotation marks.
Changed single quotation marks in node tooltips to double quotation marks.
Changed single quotation marks in logs to double quotation marks.
Allow selecting a ScriptableObject from the Assets without having to make a blackboard variable.
Fixed
Fixed the graph asset not being reloaded on window focus if changed externally.
Event channel generation will correctly add the relevant namespaces for variables added.
Save location wasn't correctly remembering the last location saved.
Behavior Graph Agent Inspector should no longer shows unexposed variables during play mode.
RuntimeBlackboardAsset will correctly save its variables on entering play mode and reset them on exiting play mode.
Fixed choosing an enum value from a blackboard variable dropdown not mapping correctly to assigned enum values.
A small hang when debugging if a graph's view was enabled & disabled many times.
When debugging the first click when selecting an agent failed.
The Abort node now checks its OnStart condition to prevent the child from being interrupted during the next OnUpdate evaluation.
You can’t perform that action at this time.