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2.10.0
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[2.10.0] - 2024-01-01
Bugfix: CinemachineFreeLook.ForceCameraPosition() sometimes did not take full effect immediately.
Bugfix: 3rdPersonFollow sometimes generated invalid camera position when the target when DampingWhenOccluded is nonzero.
[2.9.8] - 2023-11-29
Bugfix: Occasional precision issue when camera rotation is exactly 180 degress, causing roitational flickering.
Bugfix: CinemachineCollider was causing a pop when OnTargetObjectWarped was called.
Bugfix: In some circumstances, FramingTransposer was using the wrong FOV or Ortho size for framing.
Regression fix: CinemachineCollider generated NaN positions if no target was set.
Improved OrbitalFollow's ForceCameraPosition algorithm.
Removed CinemachineToolSettings overlay.
Documented InvalidateLensCache in confiner2D.
CinemachineBrain.TopCameraFromPriorityQueue() is now protected virtual.
Added CinemachineVirtualCameraBase.CancelDamping() convenience method to snap camera to its target position.
SaveDuringPlay supports multi-scene editing.
You can鈥檛 perform that action at this time.