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6.11.0

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 24 Mar 16:01

[6.11.0] - 2025-03-13

Added

  • GltfImport.Load overload that accept glTF data in form of NativeArray<byte>.ReadOnly.
  • INativeDownload, which can be used to expand IDownload implementations to provide access to downloaded data directly without creating a copy in managed memory.
  • Content-based glTF JSON vs. glTF-Binary detection (limited to Unity 2021 LTS or newer; resolves #193).

Changed

  • (Performance) By default glTF and KTX data is not copied to managed memory implicitly when loading glTFs (true for Unity 2021 LTS or newer).

Deprecated

  • GltfImport.LoadGltfBinary (in favor of the generic GltfImport.Load)