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GltfImport.Load overload that accept glTF data in form of NativeArray<byte>.ReadOnly.
INativeDownload, which can be used to expand IDownload implementations to provide access to downloaded data directly without creating a copy in managed memory.
Content-based glTF JSON vs. glTF-Binary detection (limited to Unity 2021 LTS or newer; resolves #193).
Changed
(Performance) By default glTF and KTX data is not copied to managed memory implicitly when loading glTFs (true for Unity 2021 LTS or newer).
Deprecated
GltfImport.LoadGltfBinary (in favor of the generic GltfImport.Load)