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(CI) Consolidated multiple redundant packaging and vetting/API validation jobs.
Changed internal buffer representation to custom native collection ReadOnlyBuffer<byte> (instead of NativeArray<byte>.ReadOnly) This enables sub-array slicing, has in-Editor safety checks and prepares for decommissioning misuse of NativeSlice.
Bumped Burst dependency version to 1.8.24, which is the recommended version in 2021 xLTS.
[KTX for Unity] minimum required version was raised to 3.5.0.
[Draco for Unity] minimum required version was raised to 5.2.0.
Fixed
(Export) Spotlight's inner cone angle is exported correctly on HDRP now.
(Test) Disabled URP compatibility mode in URP presets as it's obsolete and unsupported from Unity 6.3 onward.
(Import) Spotlight's inner cone angle is imported correctly on HDRP now.
Removed
(CI) SonarQube scan job.
Deprecated
GLTFast.ManagedNativeArray. It will be removed from public API in a future release. For internal development it's been replaced by ReadOnlyBufferManagedArray<T>.
GLTFast.Export.ManagedNativeArray. It will get sealed or removed from public API in a future release.
IGltfReadable.GetAccessorData. Along with IGltfReadable.GetAccessor it is going to be removed and replaced with an improved way to access accessors' data in a future release.