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Various overridable shader loading methods to MaterialGenerator-based classes so users can customize shader lookup. This is useful when working with Addressables (fixes #715).
MaterialGenerator.FindShader for generic, runtime shader resolution.
Emission color (emissiveFactor) is now in correct color space for shader graphs and built-in shaders.
Normal map scale on shader graphs.
(Export) Avoid creating empty ORM textures if no smoothness texture is assigned (fixes #801).
Deprecated
Access to glTF images via IGltfReadable.ImageCount and IGltfReadable.GetImage. This has not been used internally and was unreliable. Please access glTF textures instead (see TextureCount and GetTexture).