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6.16.0

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 23 Jan 02:45

[6.16.0] - 2026-01-20

Added

  • GltfAsset property setters to allow change of behavior from script.
    • PlayAutomatically.
    • SceneId.
  • HDRP material validation (fixes #561).
  • Various overridable shader loading methods to MaterialGenerator-based classes so users can customize shader lookup. This is useful when working with Addressables (fixes #715).
    • MaterialGenerator.FindShader for generic, runtime shader resolution.
    • BuiltInMaterialGenerator.FindShaderMetallicRoughness.
    • BuiltInMaterialGenerator.FindShaderSpecularGlossiness.
    • BuiltInMaterialGenerator.FindShaderUnlit.
    • ShaderGraphMaterialGenerator.LoadShaderByName.

Fixed

  • Emission color (emissiveFactor) is now in correct color space for shader graphs and built-in shaders.
  • Normal map scale on shader graphs.
  • (Export) Avoid creating empty ORM textures if no smoothness texture is assigned (fixes #801).

Deprecated

  • Access to glTF images via IGltfReadable.ImageCount and IGltfReadable.GetImage. This has not been used internally and was unreliable. Please access glTF textures instead (see TextureCount and GetTexture).