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Serialization support for material extensions IOR, Sheen and Specular.
(Import) Ability to load a glTF from a generic Stream (GltfImport.LoadStream; thanks [sandr01d][sandr01d] for #10).
Changed
(Import) Prefabs imported from glTF assets (at design-time) don't have the glTF logo icon assigned to them anymore. This makes it more consistent with other file types (like FBX; fixes #557).
Deprecated
MetaMaterialExport. Always use MaterialExport.GetDefaultMaterialExport to get the correct material export.
Fixed
(Export) glTFast shader based materials and textures are exported correctly when using the default render pipeline.
Added missing entries to the API documentation.
(Export) Base colors are now in correct, linear color space.
Alpha mode blend now works as expected in HDRP 11 and newer as well (fixes #699).
(Export) Fixed mesh min/max when using Draco compression.