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6.9.0
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[6.9.0] - 2024-10-30
Added
Package coherence tests that make sure package versions match across exported generator string and documentation.
Changed
Moved code examples that are referenced by the documentation into a different folder (DocExamples).
Renamed code example assembly/namespace to GLTFast.Documentation.Examples for consistency.
Fixed
(Test) LoadTests on Android now succeed by using UnityWebRequest to retrieve data from the compressed JAR file.
Loading glTFs from StreamingAssets with relative URIs containing Unicode characters on Android. UriHelper.GetBaseUri and UriHelper.GetUriString handle Android jar:file:// schema URIs with unicode characters correctly (fixes #667 ).
XML documentation fixes
Removed unnecessary "type" property from package.json.
Removed warning about obsolete GraphicsDeviceType.OpenGLES2 in Unity 2023.1 or newer.
(Export) Missing texture transform if texture on glTFast material was scaled vertically only.
Improved reliability by adding null checks and imprecision-aware floating-point comparisons in various places.
Using immutable fields only in hash code calculation for ImageExport classes.
Refactored GetHashCode implementations referencing mutable fields to avoid potential unexpected behavior.
TextureComparer.Equals made GetHashCode/Equals for TextureBase obsolete, so they've been removed.
MeshPrimitiveComparer is now used for clustering mesh primitives (instead of GetHashCode/Equals on MeshPrimitive and sub-types).
Set minimum required Unity version to 2020.3.48f1 in the documentation.
(Export) Avoid potential loss of data by allocating output streams persistently.
(Test) Render export test inconclusive if the result has not been validated.
(Test) More explicit error message by throwing innermost exception while preserving the stack trace during async tests.
(Documentation) Various clarifications, improvements and fixes, based on user feedback.
Removed
Outdated and unused code coverage badge.
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