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Added warning messages to both OnScreenStick and OnScreenButton Inspector editors that would display a warning message in case on-screen control components are added to a GameObject not part of a valid UI hierarchy.
Changed behavior for internal feature flag relating to Windows Gaming Input to be ignored on non-supported platforms.
Changed DualSenseHIDInputReport from internal to public visibility
Fixed
Avoid potential crashes from NullReferenceException in FireStateChangeNotifications.
Fixed cases where wasPressedThisFrame would not return true if a press and release happened within the same frame before being queried (and vice versa for wasReleasedThisFrame).
Fixed an issue where a composite binding would not be consecutively triggered after ResetDevice() has been called from the associated action handler ISXB-746.
Fixed resource designation for "d_InputControl" icon to address CI failure.
Fixed an issue where a composite binding would not be consecutively triggered after disabling actions while there are action modifiers in progress ISXB-505.
Fixed prefabs and missing default control scheme used by PlayerInput component are now correctly shown in the inspector ISXB-818.
Fixed error thrown when Cancelling Control Scheme creation in Input Actions Editor.
Fixed Scheme Name in Control Scheme editor menu that gets reset when editing devices ISXB-763.
Fixed an issue where InputActionAsset.FindAction(string, bool) would throw System.NullReferenceException instead of returning null if searching for a non-existent action with an explicit action path and using throwIfNotFound: false, e.g. searching for "Map/Action" when InputActionMap "Map" exists but no InputAction named "Action" exists within that map ISXB-895.
Fixed a performance issue with many objects using multiple action maps ISXB-573.
Fixed an variable scope shadowing issue causing compilation to fail on Unity 2019 LTS.
Fixed an issue where changing InputSettings instance would not affect associated feature flags.
Submit and Cancel UI actions will now respect configured interactions. ISXB-841.
Fixed the UI generation of enum fields when editing interactions of action properties. The new selected value was lost when saving.
Fixed the UI generation of custom interactions of action properties when it rely on OnGUI callback. ISXB-886.
Fixed deletion of last composite part raising an exception. ISXB-804
Fixed an issue related to Visualizers sample where exceptions would be thrown by InputActionVisualizer and InputControlVisualizer when entering play-mode if added as components to a new GameObject.
Fixed an issue with InputAction Asset editor where invalid ControlScheme names with only spaces could be entered. ISXB-547.
Added
Added additional device information when logging the error due to exceeding the maximum number of events processed
set by InputSystem.settings.maxEventsBytesPerUpdate. This additional information is available in development builds
only.
Fixed deletion of last composite part raising an exception. ISXB-804
Expanded editor and build insight analytics to cover ``.inputactionsasset editor usage,InputSettings` and common component configurations.
Changed
Changed DualSenseHIDInputReport from internal to public visibility
Added Input Setting option allowing to keep platform-specific scroll wheel input values instead of automatically converting them to a normalized range.