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Added LocalizationSettings.ForceRefresh. This method triggers the SelectedLocaleChanged event, which typically forces all subscribing systems to update their displayed content. (LOC-1100)
Fixed EditorPropertyDriver.UnregisterProperty incorrectly calling the RegisterProperty method. (LOC-1195)
Fixed an exception that could occur when pulling from a google sheet using API key and it was missing data. (LOC-1206)
Fixed an issue where the LocalizedString would remain subscribed to a persistent variable ValueChanged event after all StringChanged subscribers have been removed. (LOC-1213)
Fixed an issue where the gameobject localizer would try to load assets whilst entering playmode.
Fixed InvalidOperationException being thrown when using a PersistentVariable as a serialized field. (LOC-1188)
Localization addressable analyzers are now available in Addressables 2.3.1 and above. (LOC-1193)
Support for the device simulator platform override feature was added so you can localize on different platforms in the editor. (LOC-1184)
The LocalizedString binding editor variable name field is now delayed, so it will not trigger an update while it is being edited.