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GameObjectLocalizer.ApplyLocaleVariant will now throw an exception if a null locale is passed in.
Changed TrackChanges so it doesn't stay enabled when the editor is restarted.
Fixed a bug where a change update could cause the GameObject localizer to RequestUpdate before it had a valid locale. (LOC-1231)
Fixed Android building throwing a DirectoryNotFoundException when using adaptive icons. (LOC-1235)
Fixed plurals using the wrong formatter when the locale was using a custom formatter. Locale now implements IFormatProvider and will now be passed into the Smart String formatting Info as the Provider. (LOC-1224)
Fixed TreeView obsolete warnings in 6.2 and above.
Fixed unmodified assets being marked dirty when reimporting Localization Addressable Group. (LOC-1221)
Support has been added for localizing the app name on macOS, tvOS and visionOS. The system will use the same values that have been configured for iOS. (LOC-1219)