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When using RedirectUnityLogs, native logs (logs emitted from C++ code in Unity) will now also be redirected. Note that this is only available in player builds as a current limitation prevents this redirection from working in the editor. Redirection of logs emitted by C# code remains supported both in player builds and in the editor, however.
Fixed
Under stress, it was possible to drop a log message.
Allow empty strings in logging messages
Performance issue with LogControllerWrapper.GetLogControllerIndexUnderLockNoThrow when creating many worlds.
Log sinks forwarded to UnityDebugLogSink will now no longer extract erroneous stacktraces from UnityDebugLogSink.cs. While it does not correctly forward stacktraces (if enabled), it at least doesn't report incorrect ones.
Fixed an issue where OutputTemplate is ignored when logging into UnityEditorConsole.