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1.1.0-exp.1

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 20 Sep 15:13

[1.1.0-exp.1] - 2023-09-18

Added

  • When using RedirectUnityLogs, native logs (logs emitted from C++ code in Unity) will now also be redirected. Note that this is only available in player builds as a current limitation prevents this redirection from working in the editor. Redirection of logs emitted by C# code remains supported both in player builds and in the editor, however.

Fixed

  • Under stress, it was possible to drop a log message.
  • Allow empty strings in logging messages
  • Performance issue with LogControllerWrapper.GetLogControllerIndexUnderLockNoThrow when creating many worlds.
  • Log sinks forwarded to UnityDebugLogSink will now no longer extract erroneous stacktraces from UnityDebugLogSink.cs. While it does not correctly forward stacktraces (if enabled), it at least doesn't report incorrect ones.
  • Fixed an issue where OutputTemplate is ignored when logging into UnityEditorConsole.