2.4.2
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
Additional documentation and release notes are available at Multiplayer Documentation.
[2.4.2] - 2025-06-13
Fixed
- Fixed
NullReferenceExceptiononNetworkListwhen used without a NetworkManager in scene. (#3503) - Fixed issue where
NetworkClientcould persist some settings if re-using the sameNetworkManagerinstance. (#3491) - Fixed issue where a pooled
NetworkObjectwas not resetting the internal latest parent property when despawned. (#3491) - Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned
NetworkObjectinstances that already had pending visibility for the client being synchronized. (#3488) - Fixed issue where there was a potential for a small memory leak in the
ConnectionApprovedMessage. (#3486)