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WorldTouchState.colliderObject, which provides the GameObject targeted by input.
Fixed
Crash when loading a scene containing a disabled mesh collider.
In-use skinned meshes were removed from scenes when calling Resourced.UnloadUnusedAssets().
Project Validation entries not displaying when targeting visionOS. These validation entries no longer appear when targeting Standalone, iOS, or Android.
Samples: Input now uses worldTouch.colliderObject to identify the hit object, fixing issues where input would occasionally miss the targeted object.
Samples: Objects reset position after being manipulated.
Samples: Missing script warnings resolved.
Samples: Settings assets removed from samples, fixing settings-related issues.
Samples: Samples now import to the Assets/Samples/ folder rather than Assets/ directly.