0.2.2
[0.2.2] - 2023-08-28
[0.2.1] - 2023-08-25
[0.2.0] - 2023-08-21
Added
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PolySpatial now supports Xcode 15 beta 5 & 6
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Lighting
- Adds PolySpatial Lighting node, which allows developers to opt into using Unity's internal lighting in addition to the IBL lighting model provided by RealityKit
- Lighting parameter shader globals (dynamic lights, light probe volumes, and baked lightmaps) are now accessible via Unity ShaderGraph & MaterialX
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Materials/ShaderGraph/MaterialX
- Adds limited support for the custom funtion node in Unity ShaderGraph (see documentation for details)
- Additional materialX nodes are now supported (see documentation for details)
- Unity PBR materials now map to the RealityKitPBR shader node rather than the UsdPreviewSurface shader node, as the RealityKitPBR supports additional useful features
Fixed
- Input
- XRI now works with QuantumTouchSpace
- Other assorted input fixes
- UI
- Other Bug fixes
- Native Texture & UI texture fixes
- Fixes for sprite UVs
- ARKit meshes now appear in MR mode
- Fixes null object error related to particle systems
- Fixes bad reference caused by inactive skinned mesh renderers
- Fixes crash if mesh collider was disabled at scene load.
- Other sssorted bug fixes