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0.2.2

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 30 Jul 22:47

[0.2.2] - 2023-08-28

[0.2.1] - 2023-08-25

[0.2.0] - 2023-08-21

Added

  • PolySpatial now supports Xcode 15 beta 5 & 6

  • Lighting

    • Adds PolySpatial Lighting node, which allows developers to opt into using Unity's internal lighting in addition to the IBL lighting model provided by RealityKit
    • Lighting parameter shader globals (dynamic lights, light probe volumes, and baked lightmaps) are now accessible via Unity ShaderGraph & MaterialX
  • Materials/ShaderGraph/MaterialX

    • Adds limited support for the custom funtion node in Unity ShaderGraph (see documentation for details)
    • Additional materialX nodes are now supported (see documentation for details)
    • Unity PBR materials now map to the RealityKitPBR shader node rather than the UsdPreviewSurface shader node, as the RealityKitPBR supports additional useful features

Fixed

  • Input
    • XRI now works with QuantumTouchSpace
    • Other assorted input fixes
  • UI
  • Other Bug fixes
    • Native Texture & UI texture fixes
    • Fixes for sprite UVs
    • ARKit meshes now appear in MR mode
    • Fixes null object error related to particle systems
    • Fixes bad reference caused by inactive skinned mesh renderers
    • Fixes crash if mesh collider was disabled at scene load.
    • Other sssorted bug fixes