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0.6.2

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 30 Jul 22:50

[0.6.2] - 2023-11-13

Added

Changed

Deprecated

Removed

Fixed

  • Fixed issue where simulation app may crash when connecting to PlayToDevice.
  • Fixed pink materials in Play Mode for AR Foundation simulation environments.
  • Fixed color spaces for sddhader graph color properties and PolySpatialPlatformText.

Security

[0.6.1] - 2023-11-09

Added

Changed

Deprecated

Removed

Fixed

  • Baked Particles are now rendered with respect to AR head pose (when available, such as with an unbounded volume camera), and otherwise falls back to the main camera (if available)

Security

[0.6.0] - 2023-11-08

Added

  • Added partial support for Particle System's custom vertex streams.
  • Added PolySpatialGroundingShadow component.

Changed

Deprecated

Removed

Fixed

  • Fix over-release of shader assets.
  • Fixed failure to use native texture/render texture path on visionOS.
  • Fix initial UGUI display issue when properties don't change at start.
  • Fixed an issue with editor input not releasing a touch when mouse is out of bound.
  • Samples: Fixed issue with keeping the target position from going outside the platform in Character Navigation sample.
  • Fixed "Unparseable GUID" error when loading assets from still-loaded asset bundles.
  • Fixed "Non shader graph shader" errors for standard materials (URP/Lit, etc.) loaded from asset bundles.
  • Fixed issue with PolySpatial Lighting Node normals for rotated volume cameras.
  • Fixed issue with Transform node in Tangent space.
  • Fixed an issue with particle system renderer module not change-tracking correctly.
  • Fixed application of Vector2 shader graph properties in visionOS.
  • Fixed BakeToMesh Particle System depth sorting
  • Fixed shader compilation error with PolySpatial Lighting Node with reflection probes enabled and baked lighting disabled.
  • Fixed NullReferenceException when building asset bundles containing scenes.
  • Fixed an issue where touch screen input would report more active touches than expected if a user initiates a pinch/gaze and the hand that initiated the interaction is no longer tracked.

Security