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1.3.1

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 30 Jul 22:54

[1.3.1] - 2024-07-09

[1.3.0] - 2024-06-26

Added

  • Added PolySpatial Static Batch Element component to support static batching relative to a root node or the scene root.
  • Added support for the Gather Texture 2D, Baked GI, Reflection Probe, and Parallax Occlusion Mapping shader graph nodes.

Changed

  • Removed com.unity.render-pipelines.universal as dependency for com.unity.polyspatial/com.unity.polyspatial.xr.

Deprecated

Removed

Fixed

  • Fixed input coordinate offsets when using unbounded mode with non-identity volume camera.
  • Fixed issue where size and position updates for Box, Sphere, and Capsule colliders were not being applied.
  • Fixed cameras targeting RenderTextures being rendered to frame buffer in play mode.
  • Fixed usage of default reflection probe in shader graph PolySpatial Lighting node.
  • Fixed KeyNotFoundException when destroying a disabled particle system.
  • Fixed failure to ignore input events on masked-out UGUI components/component regions.
  • Fixed failure to transfer textures with zero dimensions.
  • Fixed positions from shader graph Position node with Space: Tangent.
  • Fixed issue where Play to Device would attempt to connect to a localhost connection even when not selected in the UI.
  • Log a more descriptive error message when attempting to set the parent transform of a GameObject and the parent has not been synced. This error will only be logged when running in Editor Play Mode. The GameObject will be parented to the Volume instead.
  • Fixed P2D network connections timing out after 15 seconds of not receiving a message.
  • Fixed issue where Mask component images wouldn't be used for masking.
  • Fixed issue with shader graph Multiply node with A being a vector and B being a matrix.

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