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Added PolySpatial Static Batch Element component to support static batching relative to a root node or the scene root.
Added support for the Gather Texture 2D, Baked GI, Reflection Probe, and Parallax Occlusion Mapping shader graph nodes.
Changed
Removed com.unity.render-pipelines.universal as dependency for com.unity.polyspatial/com.unity.polyspatial.xr.
Deprecated
Removed
Fixed
Fixed input coordinate offsets when using unbounded mode with non-identity volume camera.
Fixed issue where size and position updates for Box, Sphere, and Capsule colliders were not being applied.
Fixed cameras targeting RenderTextures being rendered to frame buffer in play mode.
Fixed usage of default reflection probe in shader graph PolySpatial Lighting node.
Fixed KeyNotFoundException when destroying a disabled particle system.
Fixed failure to ignore input events on masked-out UGUI components/component regions.
Fixed failure to transfer textures with zero dimensions.
Fixed positions from shader graph Position node with Space: Tangent.
Fixed issue where Play to Device would attempt to connect to a localhost connection even when not selected in the UI.
Log a more descriptive error message when attempting to set the parent transform of a GameObject and the parent has not been synced. This error will only be logged when running in Editor Play Mode. The GameObject will be parented to the Volume instead.
Fixed P2D network connections timing out after 15 seconds of not receiving a message.
Fixed issue where Mask component images wouldn't be used for masking.
Fixed issue with shader graph Multiply node with A being a vector and B being a matrix.