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Added PolySpatial Static Batch Element component to support static batching relative to a root node or the scene root.
Added support for WebCamTexture to PSL.
Added support for Simple Noise, Parallax Mapping, Fog, and View Vector shader graph nodes.
Added MaterialX shader graph data extension and Unlit Tone Mapping option to enable tone mapping on unlit shader graph targets.
Added Minify ShaderGraph Node Names option (enabled by default), which improves load performance on visionOS for large shader graphs.
Added Quit as an option to the license check dialog to allow users to exit the app.
Added limited support for File source to the Custom Function shader graph node. See "Source Types" in the PolySpatial documentation for details.
Added a new auxiliary menu in Play To Device.
Added support for MaterialPropertyBlocks (currently requires dirtying the renderer via Unity.PolySpatial.PolySpatialObjectUtils.MarkDirty).
Added support for Additive and Premultiply blending modes for URP unlit/lit particle shaders with BakeToMesh.
Regular Unity Cameras (Camera component) are mirrored to cameras in the PolySpatial space. This only affects in-editor preview.
Added support for image masking for UGUI components.
Added ability to opt-out of PolySpatialRaycaster support if the user wishes to use a different raycaster.
Added support for non-Exposed shader graph properties (such as matrices, which cannot be exposed).
Changed
Changed how the Play To Device window validates new device entries.
Play to device Window is disabled when in incorrect build target or app mode configurations.
Play to device UI will appear in a new bounded volume when exiting play mode from an unbounded scene.
If an XROrigin exists "Auto-Create Volume Camera" will parent the VolumeCamera it creates to it.
Play to device runtime app further clarifies how to get started on the Editor side of Play to device.
Switched the Reflection Probe component validation to a message.
Removed the Fix button from the unsupported components validation. An unsupported component should not have any effect in the scene and can still be enabled.
Selectable UI elements (Buttons, Toggles, etc.) that are not Interactable will no longer show the visionOS hover effect when hovered.
Deprecated
Removed
Removed obsolete events (OnWindowOpened, OnWindowClosed, OnWindowFocused, OnWindowResized) from VolumeCamera. Please use OnWindowEvent to listen for window state changes.
Fixed
Fixed validation messages showing in the Inspector view when they are disabled.
Fixed UGUI elements being visible when Canvas was disabled.
Fixed sign of angles for Rotate About Axis shader graph node.
Fixed failure to transfer HDR color properties on shader graph materials on simulator/device.