Releases
6.0.1-pre.2
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[6.0.1-pre.2] - 2024-02-16
Fixed
[PBLD-108] Fixed a bug where triggering a ProBuilder shortcut outside of the ProBuilder context would throw an error.
[PBLD-103] Fixed a bug where creating a PolyShape, then immediately deleting it would create a new GameObject.
[PBLD-102] Fixed a bug where some materials assets were unexpectedly altered and rebuilt.
[PBLD-99] Removed ProBuilder shortcut that conflicted with default shortcuts in the Editor.
[PBLD-98] Fixed a bug where the cut tool cursor appeared on top of overlays.
[PBLD-95] Fixed several errors messages that spammed the console when a package was imported.
[PBLD-93] Fixed a bug where activating the PolyShape tool with a docked inspector would throw errors.
Fixed a bug where creating a PolyShape mesh was not properly finalizing the mesh creation.
Fixed a bug where assigning a material from the Material Editor was not working in GameObject mode.
Changes
Removed tools icons as they are not used in ProBuilder 6 Context Menu.
Unifying shaders and simplify code for the different render pipelines.
Unified shaders and simplify code for the different render pipelines.
Removed the Edit Mesh button from ProBuilderMesh Inspector.
Added a close loop feedback with PolyShape tool and improved the handles.
Improved tooltips for adding and removing vertices with the PolyShape tool.
Material editor: Changed the Quick material shortcut to Ctrl+Shift+Mouse2 , and add this new shortcut to the Shortcut Manager.
Material editor: Improved the 'Match selection' button position to make it more self-explanatory.
Smooth Group editor: Updated the number of smoothing groups to 30.
Vertex Position Editor: Slightly moved the Vertex IDs labels positions to make then more readable in the Scene View.
Vertex Position Editor: Improved the World/Model Space button.
Interaction tool states are now shown in the main menu.
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