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Improved DrawShape tool performance when you place the first vertex.
Fixed
Fixed a bug where undoing a PolyShape creation then redoing it did not restore the PolyShape.
Fixed a bug where you could progress to the Edit Height stage of the Polyshape creation tool without forming a base polygon with at least three points.
Fixed a bug where shapes created by pressing Enter or Space using the Polyshape creation tool were not selectable or added to the scene hierarchy.
[PBLD-213] Fixed a bug where selection changes made while the PolyShape creation tool was active were being reverted.
[PBLD-192] Fixed a bug where vertices were not able to snap on other vertices from the same mesh.
[PBLD-189] Fixed a bug where using the auto-stitch functionality of the UV Editor would not work properly on MacOS.
[PBLD-187] Fixed a bug where the object size was incorrect when using the DrawShape tool on angled surfaces.
[PBLD-180] Fixed a bug in the Material Editor where an exception was thrown because it attempted to retrieve MenuItem shortcuts before the main menu was fully loaded.
[PBLD-210] Fixed a bug where Undo was not working correctly with the Polyshape creation tool.
[PBLD-196] Fixed a bug where the Polyshape creation tool was not working with an orthographic camera.
[STO-3429] Fixed a bug where increment snapping was ignored when drawing ProBuilder shapes.
[STO-3432] Fixed a bug where the Polyshape creation tool was not placing the first point on a custom grids correctly.
[PBLD-183] Fixed a bug where the Extrude by setting of the Extrude Faces action was always set to Individual Faces.
[STO-3442] Fixed a bug where hover-highlighted elements are not always selected.
[PBLD-208] Fixed an issue "Apply Quick Material" shortcut would always be present in the Shortcut Helper Bar.
[PBLD-202] Fixed an issue where creating ProBuilder shapes using the Hierarchy menu would not result in procedurally editable ProBuilderShape meshes.
[PBLD-205] Fixed a bug where the Edit PolyShape tool would revert previously merged PolyShape objects.
[PBLD-199] Fixed a bug where an exception was thrown if you placed two cut tool vertices on the same edge.