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[PBLD-242] Fixed a bug where edges were being incorrectly selected when one or both vertices were behind the camera's near plane, causing flipped lines and inconsistent selection behavior.
[PBLD-226] Fixed a bug where ProBuilder faces could not selected when obscured by another GameObject
[PBLD-164] Fixed a bug with UV autostitching where the position offset would not take into account the face rotation center offset.
[PBLD-251] Fixed a bug which would cause out of bounds exceptions when exporting meshes with quad topology
[PBLD-253] Removed a call to internal API that is being removed.
[PBLD-255] Fixed an issue where faces being extruded using the shift+click were invisible
Fixed warnings about materials being altered when the package is imported in Unity 6.2.