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13.0.0/Unity-2022.1.0a12

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[13.0.0] - 2021-09-01

Added

  • URP global setting for stripping post processing shader variants.
  • URP global setting for stripping off shader variants.
  • Terrain grass shader alpha changed to always write 1 to alpha. Enabled alpha channel write mask.

Changed

  • Removed experimental tile deferred code.
  • VFX: New shadergraph support directly on Universal target.

Fixed

  • Added warning for lit shader detailed abledo, if texture is not linear. 1342011
  • Fixed lit detail correctly upgraded from standard shader. 1323725
  • URP asset can now use multi-edit. case 1364966
  • Fixed an issue in where the current open scene didn't load after running the converters. [case 1365101]
  • Added "Conservative Enclosing Sphere" setting to fix shadow frustum culling issue where shadows are erroneously culled in corners of cascades case 1153151
  • Fixed memory leak with XR combined occlusion meshes. [case 1366173]
  • Fixed a bug with Sprite Targets in ShaderGraph not rendering correctly in game view [1352225]