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Fixed an issue in where the current open scene didn't load after running the converters. [case 1365101]
Added "Conservative Enclosing Sphere" setting to fix shadow frustum culling issue where shadows are erroneously culled in corners of cascades case 1153151
Fixed memory leak with XR combined occlusion meshes. [case 1366173]
Fixed a bug with Sprite Targets in ShaderGraph not rendering correctly in game view [1352225]