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3.0.0-exp.3

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 25 Feb 22:17

[3.0.0-exp.3] - 2026-02-25

  • Releasing public experimental exp-3.

[3.0.0-exp.2] - 2026-02-12

Fixed

  • Enable support for passing complex types for C# modules deployed onto the local Cloud Code server.

[3.0.0-exp.1] - 2026-01-19

Added

  • Implemented Local Cloud Code debugging, enabling Users to rapidly iterate and debug C# modules on a local server
    running on their machine. This has a requirement of Unity 6.3 or higher. Users can:

    • Configure local server settings via Cloud Code Project Settings (File > Project Settings > Services > Cloud Code)
    • Enable the Local Cloud Code Toolbar via (Top right Toolbar Context Menu > Services > Cloud Code)
    • Start or stop the local server via the toolbar and attach local debuggers through Visual Studio or Rider.
    • Deploy C# modules to the local server via the deployment window (Services > Deployment) to be executed.
  • Implemented support for Stateful Cloud Code with Player and Multiplayer Session scoped invocations, enabling users
    to simplify state management for event-driven games. Note that this is only supported for Local Cloud Code Debugging and
    not remote.

Changed

  • Cloud Code event subscription only exposes event registration
    from within the returned subscription object

Removed

  • Removed deprecated CloudCode API

[2.10.3] - 2026-01-05

Fixed

  • Updated versions for cloud apis
  • Added Unit test that is not published as part of the template
  • Added .gitignore as part of the template