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3.0.0-exp.3
[3.0.0-exp.3] - 2026-02-25
- Releasing public experimental exp-3.
[3.0.0-exp.2] - 2026-02-12
Fixed
- Enable support for passing complex types for C# modules deployed onto the local Cloud Code server.
[3.0.0-exp.1] - 2026-01-19
Added
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Implemented Local Cloud Code debugging, enabling Users to rapidly iterate and debug C# modules on a local server
running on their machine. This has a requirement of Unity 6.3 or higher. Users can:- Configure local server settings via Cloud Code Project Settings (File > Project Settings > Services > Cloud Code)
- Enable the Local Cloud Code Toolbar via (Top right Toolbar Context Menu > Services > Cloud Code)
- Start or stop the local server via the toolbar and attach local debuggers through Visual Studio or Rider.
- Deploy C# modules to the local server via the deployment window (Services > Deployment) to be executed.
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Implemented support for Stateful Cloud Code with Player and Multiplayer Session scoped invocations, enabling users
to simplify state management for event-driven games. Note that this is only supported for Local Cloud Code Debugging and
not remote.
Changed
- Cloud Code event subscription only exposes event registration
from within the returned subscription object
Removed
- Removed deprecated CloudCode API
[2.10.3] - 2026-01-05
Fixed
- Updated versions for cloud apis
- Added Unit test that is not published as part of the template
- Added .gitignore as part of the template