13.0.0/Unity-2022.1.0a12
[13.0.0] - 2021-09-01
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
Added
- Adding control of anisotropic settings on inline Sampler state nodes in ShaderGraph.
Changed
Fixed
- Fixed bug where it was not possible to switch to Graph Settings tab in Inspector if multiple nodes and an edge was selected [1357648] (https://fogbugz.unity3d.com/f/cases/1357648/)
- Fixed an incorrect direction transform from view to world space [1362034] (https://issuetracker.unity3d.com/product/unity/issues/guid/1362034/)
- Fixed ShaderGraph HDRP master preview disappearing for a few seconds when graph is modified [1330289] (https://issuetracker.unity3d.com/issues/shadergraph-hdrp-main-preview-is-invisible-until-moved)
- Fixed noise nodes to use a deterministic integer hash, instead of platform dependent floating point hashes [1156544]
- Fixed the appearance (wrong text color, and not wrapped) of a warning in Node Settings [1356725] (https://issuetracker.unity3d.com/product/unity/issues/guid/1356725/)
- Fixed the ordering of inputs on a SubGraph node to match the properties on the blackboard of the subgraph itself [1354463]
- Added more inputs to the Parallax Occlusion Mapping node to handle non-uniformly scaled UVs such as HDRP/Lit POM [1347008].
- Fixed the wrong scaling of the main preview window [1356719] (https://issuetracker.unity3d.com/product/unity/issues/guid/1356719/)
- Fixed an issue where ShaderGraph "view shader" commands were opening in individual windows, and blocking Unity from closing [1367188]
- Improved screenspace position accuracy in the fragment shader by using VPOS [1352662] (https://issuetracker.unity3d.com/issues/shadergraph-dither-node-results-in-artifacts-when-far-from-origin-caused-by-screen-position-breaking-down)
- Fixed the node searcher results to prefer names over synonyms [1366058]