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Added new APIs that enable users to directly provide a collection of float3 knot positions to a Spline constructor, or to the new Add, AddRange, Insert, and InsertRange methods, instead of using BezierKnots.
Added an event to the SplineAnimate component that is triggered when the animation or loop is completed.
Changed
Changed supported version in the documentation dropdown selector to 2022.3 and later.
Bug Fixes
[SPLB-246] Fixed performance and garbage collection (GC) memory allocation issues when evaluating splines using SplineContainer API.
[STO-3176] Fixed an issue where FitSplineToPoints utility would not fit splines correctly.
[SPLB-249] Fixed a bug where setting a spline game object position was overridden by the knot placement tool.
Fixed a bug where using the knot placement tool on scaled objects would not create the correct tangents.
Fixed a bug where changing the scale of a spline game object would not update the scene view handles.
[SPLB-239] Fixed a bug where reverting overrides of a spline prefab instance would not properly update its visuals.
[SPLB-238] Fixed a bug where SplineAnimate component would continuously output messages to the Console when in playmode and animated object was selected.
[SPLB-245] Fixed a bug where SplineAnimate component would rotate the animated object on playmode exit.