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Added a button for saving the test results of the latest run.
Applied filtering to the ITestAdaptor argument of ICallbacks.RunStarted so that it corresponds to the actual test tree being run.
When running in player:
the save scene dialog is shown when there are changes in the scene.
the scene setup is restored after a completed run.
When running in playmode:
the scene setup is restored after a completed run.
Added overloads of LogAssert.Expect which allow users to expect a log message without specifying a severity, which will match logged messages of any severity.
Added new [ParametrizedIgnore] attribute which allows ignoring tests based on arguments which were passed to the test method.
Added a new PreservedValuesAttribute to allow for using the nunit ValuesAttribute at players with a high stripping level (case DSTR-33).