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Fixed an issue where the architecture flag would not be parsed for the StandaloneOSX platform.
Fixed an issue where the test results ui and progress bar would not update before a user input, such as mouse movement, was detected (UTF-609).
Fixed an issue where root of the test tree was marked as NotRun, when all the tests were run and at least one test is ignore.
Ensure that an error is raised and the test run is stopped if a playmode test method exits playmode (DSTR-1091).
Async editmode tests are no longer throw error when yielding a different value than null (DSTR-1066)
Fixed an issue where the "C# Test Script" button was always disabled in One Column view in Project tab. (DSTR-1083)
Async and UnityTest can now use ParametrizedIgnore attribute. (DSTR-1068)
Corrected Timeout to only apply to the test method and not the teardown methods, ensuring that TearDown is always run if a test case times out (DSTR-1077).
Added a queue size indicator in the player side test result ui. This can be used to track the progress of sending back result data to the editor.
Parent node of the test tree is now updated after all children finish running and have a result.