You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added -enable-shader-stripping command-line argument for manipulating shader stripping from CLI.
Exposed command-line argument values in the GraphicsTestBuildSettings class for documentation purposes.
[9.0.0-pre.5] - 2026-05-04
Fixed
Fixed errors being raised by AssetDatabase.ImportAsset when post-processing reference images.
[9.0.0-pre.4] - 2026-04-23
Added
Added ReferenceImageRootSource enum and optional IReferenceImageNamingStrategy interface so parameterized graphics tests can use a reference image root other than the full parameterized test name (for example one reference per scene via SceneAssetFileStem on GraphicsTestAttributeBase).
Changed
Made D3D12 validation test framework classes cross-platform to match UnityEngine.D3D12Validation.
[9.0.0-pre.3] - 2026-04-10
Added D3D12 validation layer support to detect GPU validation errors during tests when running with -force-d3d12-debug-as-errors.
Updated com.unity.test-framework dependency to 1.8.0.
[9.0.0-pre.2] - 2026-04-08
Fixed
Fixed ReferenceImageOptimizer.OptimizeReferenceImages crashing when the optimization task faults, due to unconditional access to task.Result on a faulted task.
Fixed ReferenceImageOptimizer.OptimizeReferenceImages allowing concurrent runs by adding an early return when already running.
Fixed ReferenceImageAssetBundle.LoadBundleAsync falling through to AssetBundle.LoadFromFile when the bundle file does not exist.
Fixed EuclideanDistance.Compare throwing NullReferenceException in player builds due to a null compute shader, now throws a descriptive InvalidOperationException.
Fixed EuclideanDistance.Compare sync-over-async anti-pattern by removing unnecessary Task.Run wrapper.
Fixed EuclideanDistance.CompareAsync leaking ComputeBuffer when GPU dispatch or data readback throws an exception.
Fixed ImageMessage.Serialize operator precedence bug where ?? produced incorrect MemoryStream capacity preallocation.
Fixed StructuralSimilarity.Compare leaking NativeArray allocations from locally created LumaPipelineResult objects.
Fixed TestUtils.GetTestResultsFolderPath malformed [Obsolete] attribute message containing a stray parenthesis.
Fixed TaskManager.Complete not disposing ProgressStatus entries, leaking per-subtask CancellationTokenSource objects.
Fixed TaskManager.Dispose and CancelAll iterating ConcurrentDictionary keys during modification; now snapshots via ToArray().
Fixed ReferenceImageAutoOptimizer not disposing old CancellationTokenSource before replacing it.
Fixed PlatformNodeRegistry.LoadPluginsFromAssemblies allowing a single bad IPlatformNode type to crash all node loading.
Fixed GraphicsTestLogger.Log throwing NullReferenceException when passed a null message.
Fixed SceneFileSystemWatcher and GraphicsTestsWindow persistence using fragile string.Replace for path manipulation on Windows; now uses Path.GetDirectoryName.
Fixed SceneFileSystemWatcher.s_RecompileRequested missing volatile, causing a potential visibility race between thread-pool callbacks and the main thread.
Fixed CompareAsync XML docs on StructuralSimilarity and PeakSignalToNoiseRatio incorrectly referencing NotImplementedException instead of NotSupportedException.
Fixed EditorWindowCapture.WaitForShadersToCompileAsync not restoring ShaderUtil.allowAsyncCompilation on timeout, leaving async compilation permanently disabled for the Editor session.
Fixed ShaderVariantListImporter throwing IndexOutOfRangeException when importing an empty or newly created .shadervariantlist file.
Fixed ShaderlabShaderExecutor leaking Camera GameObject and Mesh across shader test runs; resources are now cleaned up in a finally block.
Fixed ShaderVariantListImporterEditor crashing with FileNotFoundException when the user cancels the OpenFilePanel dialog.
Fixed ConvertTestFiltersToIgnoreAttribute embedding unescaped filter.reason strings, which could produce invalid C# attribute syntax when the reason contains quotes or backslashes.
Fixed GraphicsTestsWindow.OnEnable stacking duplicate visual trees and callback subscriptions when the window is re-enabled after a domain reload.
Fixed TestListener registering duplicate EditorConnection handlers after each domain reload, causing test results to be processed multiple times.
Fixed LinkWatcher accumulating duplicate hyperLinkClicked handlers after each domain reload.
Fixed GraphicsTestsWindow LogView bindItem stacking ContextualMenuManipulator instances on every rebind, causing duplicate context menus.
Fixed GraphicsTestsWindow LogView auto-scroll logic accumulating valueChanged handlers on the vertical scroller.
Fixed GraphicsTestsWindow.ImageComparisonView.OnTestBuilderFinished setting the wrong tab view (m_TabView instead of m_ComparisonTabView), causing incorrect tab selection.
Fixed BakeLightingAttribute not unsubscribing logMessageReceived callback if Lightmapping.Bake() throws an exception.
Fixed ImageCapture.CaptureFrame leaking temporary RenderTexture when ReadPixels or Apply throws an exception in HDR mode.
Fixed AssetBundleBuilder.BuildContent throwing NullReferenceException when a test case has a null ReferenceImageDescriptor.
Fixed RemoteReferenceImageAssetBundle.ContainsAsset not normalizing the asset name, causing inconsistent results versus LoadAsset which strips the file extension.
Fixed ShaderTestFramework.LoadShader caching a null loader in the dictionary when Activator.CreateInstance fails, poisoning subsequent calls.
Fixed ShaderTestFramework.Dispose allowing one failing loader Dispose to skip cleanup of remaining loaders.
Fixed ShaderlabShaderLoader.LoadShader crashing with ArgumentOutOfRangeException on paths with no file extension; now uses Path.ChangeExtension.
Fixed CliSettingsConsistencyValidator.ValidatePlayer throwing ArgumentException on invalid -playerGraphicsAPI values instead of returning a validation failure.
Fixed ResultsUtility.IsWithinRoot prefix-matching allowing path escape when the root path does not end with a directory separator.
Fixed TestListener.OnTestFinishedMessageReceived throwing NullReferenceException when deserialized JSON produces a null results array.
Fixed GraphicsTestNewComparisonWindow.OnOpen throwing NullReferenceException when the UXML asset fails to load.
Fixed GraphicsTestsWindow image comparison view leaking heatmap Texture2D instances on every update by destroying the previous texture before assigning a new one.
Fixed GraphicsTestsWindow LogView ScrollToItem passing index -1 when the filtered log list is empty.
Fixed GraphicsTestBuildSettingsEditor.OnEnable throwing SerializedObjectNotCreatableException on assembly reload when the target ScriptableObject is temporarily null.
Fixed EditorGraphicsTestBuildManager.Build not validating the platforms parameter, throwing a NullReferenceException instead of ArgumentNullException when null.
Fixed GraphicsTestCase.AdditionalReferenceImages throwing NullReferenceException when ReferenceImageDescriptor is null.
Fixed ShaderWriter always overwriting the same Assets/TestShader.compute file, causing multiple HLSL shader handles to alias to the last written shader.
Fixed HlslShaderExecutor.ExecuteShader silently returning default(T) on GPU readback error instead of throwing an exception.
Fixed MainThreadDispatcher.RunOnMainThread deferring execution via the queue even when already on the Unity main thread; now executes synchronously.
Fixed GraphicsTestsWindow.CreateOrShowWindow potentially returning null when HasOpenInstances is true but the window object cannot be found; now falls through to CreateWindow.
Fixed ResultsUtility.ExtractImagesFromTestProperties reading from TestContext.CurrentContext instead of the test parameter, causing incorrect property extraction when the two differ.
Fixed HlslShaderWrapperGenerator.GenerateShaderWrapper concatenating Arrange and Act blocks without a newline separator in the generated compute shader.
Fixed TestContentLoader.LoadContent running the ContinueWith continuation on the thread pool instead of dispatching to the Unity main thread for safe API access.
Fixed ImageAssert.AreEqual overwriting the out ImageComparisonResults parameter with a default (zeroed) value on the success path, causing callers to receive incorrect metrics.
Fixed ImageAssert.CheckGCAllocWithCallstack leaving camera.targetTexture set to the temporary render texture on early exit paths; now cleared in the finally block.
Fixed PeakSignalToNoiseRatio.Psnr returning Infinity when comparing identical images (MSE = 0); now returns float.MaxValue.
Fixed ImageMessage.GetBytes allowing unbounded memory allocation from corrupt payloads; now validates the declared length against remaining stream bytes.
Fixed PlayerGraphicsTestBuildManager.Build not validating the platforms parameter, matching the guard already present in the Editor variant.
Fixed GraphicsTestsWindow.SelectTest selecting an arbitrary tree item (id 0) when the requested test name is not found; now early-returns.
Fixed GraphicsTestsWindow persistence layer crashing the window on corrupt EditorPrefs or test results JSON; deserialization is now wrapped in try/catch.
Fixed ReferenceImageOptimizer leaving k_IsRunning permanently stuck when the optimization task is canceled, blocking all future runs.
Fixed PlatformSchema.OnBeforeSerialize throwing NullReferenceException when Types is null or rootPath is null; now initializes defensively.
Fixed PlatformSchema.GetTypes adding null entries to the Types list when Type.GetType fails to resolve a type name.
Fixed CommandLineReader prefix matching allowing false positives (e.g. -log matching -logFile); now requires exact match or = delimiter.
Fixed ReferenceImageAssetBundle.LoadFromFile throwing NullReferenceException when AssetBundle.LoadFromFile returns null; now sets Failed state and logs at Error level.
Fixed IgnoreGraphicsTestData.MatchesPlatform throwing ArgumentNullException when m_Platforms is null after deserialization.
Fixed ReferenceImageOptimizer averaged delta computation using the wrong denominator (metrics.Count instead of deltaEMetrics.Count), diluting the averaged heatmap.
Changed
ReferenceImageAssetBundle.LoadBundleAsync now logs missing bundles at Warning level instead of Log.
ReferenceImageAssetBundle.LoadFromFile error catch block now logs at Error level instead of Log.
[9.0.0-pre.1] - 2026-03-31
Removed dependency to com.unity.external.test-protocol as it is only used by internal tests and should not be a dependency for the package itself.
[9.0.0-exp.57] - 2026-03-05
Added
Added TestNotSupportedOnAttribute and TestOnlySupportedOnAttribute syntactic sugar attributes for marking platform-incompatible tests with non-overridable ignores.
Added GraphicsTestParamAttribute and GraphicsTestParamSourceAttribute to replace the deprecated GTestCaseAttribute and GTestCaseSourceAttribute, unified through the IGraphicsTestArgProvider interface.
Added GraphicsTestParamParameterizer to unify test case parameterization logic.
Added GlobalContext<TEnum> abstract base class that merges the IGlobalContextProvider and IPlatformNode systems, eliminating boilerplate register/unregister code.
Added ShaderWarningCollector service and ShaderWarningTestRunCallback to catch shader warnings during builds and test runs, with opt-in -shader-warnings-as-errors CLI flag.
Added IAssetService abstraction (replacing direct AssetDatabase calls) to improve testability across the Editor assembly.
Added EuclideanDistanceResult and EuclideanDistanceSettings as distinct types, replacing the monolithic EuclideanDistanceComparisonResult.
Added path sanitization and directory traversal protection in ResultsUtility for untrusted XML input.
Added TreeViewModel, HeatmapManager, IgnoreDataExporter, and ColumnNames as extracted, focused classes for the Graphics Tests Window.
Added USS stylesheet for the Graphics Tests Window, replacing inline C# style definitions.
Added ShaderWarningsAsErrors toggle to the GraphicsTestBuildSettings inspector.
Added new documentation pages: Platform System, Comparison Algorithms, Resolving Failing Tests, Graphics Test Logging, Editor Window Capture, and Sample Projects.
Changed
Removed all System.Linq usage across the entire package (Runtime, Editor, and Tests), replacing with allocation-free imperative alternatives.
Simplified the GraphicsTestBuildSettingsSave() and Load() methods. Settings remain in Assets/Resources/ and are loaded at runtime via Resources.LoadAll.
Simplified the GlobalContextManager into a thin facade over PlatformNodeRegistry, removing the need for explicit RegisterGlobalContext/UnregisterGlobalContext calls.
Simplified IgnoreGraphicsTestAttribute: removed the legacy multi-parameter constructor, unsealed the class to allow inheritance, and changed the default allowOverrideIgnore to true.
Replaced hardcoded image paths (Assets/ReferenceImages, Assets/ReferenceImagesBase, Assets/ActualImages) with configurable settings from GraphicsTestBuildSettings.
Renamed ImageComparisonSettings properties to PascalCase for consistency (e.g., RMSEThreshold).
Improved performance across the package: cached reflection in GameViewSize, used GetPixelData<T>() for zero-copy pixel access, replaced RenderTexture.ReadPixels with Graphics.Blit for GPU-based resize, added TryGetValue/TryAdd for dictionary lookups, and used HashSet for set operations.
Refactored and restructured the entire documentation, replacing the old per-assembly layout with a task-oriented structure.
Updated ConvertTestFiltersToIgnoreAttribute to emit the simplified IgnoreGraphicsTestAttribute constructor.
Removed
Removed CodeBasedGraphicsTestAttribute, GTestCaseAttribute, GTestCaseSourceAttribute, and their parameterizers in favor of the new GraphicsTestParam* family.
Removed EuclideanDistanceComparisonResult (replaced by EuclideanDistanceResult and EuclideanDistanceSettings).
Removed GraphicsTestsWindow.ResultsLoader (functionality absorbed into other window components).
Removed GraphicTestVariantStripper.asmdef (consolidated into the main Editor assembly).
Removed legacy documentation files under Documentation~/Editor/ and Documentation~/Runtime/.
[9.0.0-exp.56] - 2026-03-03
Add variant navigation buttons to image comparison view
[9.0.0-exp.55] - 2026-03-02
Added helper method to reliably change player resolution
[9.0.0-exp.54] - 2026-02-13
Updated ImageAssert.AreEqual xmldoc to be more acurrate.
[9.0.0-exp.53] - 2026-02-09
Changed field to property to not attempt serialization
[9.0.0-exp.52] - 2026-02-09
Removed unused field
[9.0.0-exp.51] - 2026-02-06
Made the UnityEngine.TestTools.Graphics assembly internals visible to UnityEngine.TestTools.Graphics.Contexts.
Added a TestSettingsReader static helper to read specific settings from client code, without needing to add a new TestSetting.
[9.0.0-exp.50] - 2026-02-04
Removed automatic resizing of game view before running tests in-editor.
[9.0.0-exp.49] - 2026-02-03
Significantly improved the performance of test discovery by caching test case data and reducing redundant computations.
[9.0.0-exp.48] - 2026-02-02
Added SSIM image comparison support.
Added support to reuse Luma calculations across different image comparisons.
Renamed ITextureComparisonThreshold to ITextureComparisonSettings.
[9.0.0-exp.47] - 2026-01-30
Small fix to NaN image comparison to clarify which image contains the pixels with issues.
[9.0.0-exp.46] - 2026-01-30
Added support for getting the target graphicsVendor from the test settings files.
[9.0.0-exp.45] - 2025-01-29
Major refactor of graphics test build workflow: now supports grouped scene lists, robust platform/test case extraction, and improved asset/image handling.
Refactored GraphicsTestAttribute to inherit from GraphicsTestAttributeBase and use DefaultGraphicsTestCaseSource.
UI and attribute changes to support new scene grouping and filtering mechanisms.
[9.0.0-exp.44] - 2026-01-27
Fixed an issue where an image comparison of different images would silently succeed if one of them has a +-infinity value in it.
Added improved reporting of NaN and/or non-finite values including index of the first found bad value.
Removed GPU NaN checker.
[9.0.0-exp.43] - 2026-01-21
Fixed an issue where platform node types could be registered multiple times in the NodeRegistry.
[9.0.0-exp.42] - 2026-01-13
Removed automatic resizing of backbuffer captures.
Removed ImageResolution property from ImageComparisonSettings class.
[9.0.0-exp.41] - 2026-01-12
Added the evaluated RMSE value to the message displayed when ImageAssert fails.
[9.0.0-exp.40] - 2026-01-08
Fixed the "Convert Filters to Attributes" button by making the underlying TestFilter object serializable.
[9.0.0-exp.39] - 2026-01-07
Bumped com.unity.external.test-protocol to signed version.
[9.0.0-exp.38] - 2025-12-17
Added IgnoreGraphicsTest option to ignore based on Rendering.RenderingThreadingMode.
[9.0.0-exp.37] - 2025-12-12
Updated usage of ShaderType enum.
[9.0.0-exp.36] - 2025-12-04
Changed the representation of image extensions from a string to an enum ImageExtension.
[9.0.0-exp.35] - 2025-12-03
Bumped dependencies to ensure dependency packages are signed.
[9.0.0-exp.34] - 2025-11-25
Fixed an issue where trying to add an already existing tab to the Test Results view would result in an exception during the Prebuild step.
[9.0.0-exp.33] - 2025-11-06
Fixed an issue where the reference image assets would be loaded from the most generic platform path first (instead of the most specific).
[9.0.0-exp.32] - 2025-11-05
Added Shader Test Framework extension to test HLSL and ShaderLab shaders in isolation.
[9.0.0-exp.31] - 2025-10-30
Added support for ATI Graphics Vendor.
[9.0.0-exp.30] - 2025-10-27
Added support for multiple reference images per graphics test case.
[9.0.0-exp.29] - 2025-10-13
Forced Render Graph Context to handle URP Compatibility mode removal.
[9.0.0-exp.28] - 2025-10-10
Added support for multiple images in PSNR.
[9.0.0-exp.27] - 2025-10-05
Added a new API to capture one or multiple frames from camera or buffer.
[9.0.0-exp.26] - 2025-09-11
Added new GraphicsTestsWindow to replace all other UI. Found under Window > General > Graphics Tests.
Added "View in Graphics Tests Window" link to the start of GraphicsTest output.
Optimized the Reference Image Optimization process
Removed TestResultWindow and associated assets.
Removed ReferenceImageAnalyzerWindow.
Removed GraphicsTestSettingsWindow.
Moved all menu items to the GraphicsTestBuildSettings scriptable object or GraphicsTestsWindow.
Moved the OverrideIgnoreAttributes command-line argument to the GraphicsTestBuildSettings scriptable object.
Moved the SaveActualImages command-line argument to the GraphicsTestBuildSettings scriptable object.
Abstracted command-line argument reading using ICommandLineProvider interface.
Added an optional ActualImageFileName property to LegacyImageExportOptions. Use it if you want to control the file name of an actual image file after comparison.
[9.0.0-exp.25] - 2025-08-25
Removed several workarounds for filtering based on UTF command-line and TestRunner
In the AutoBuilder, replaced PrebuildSetup with PrebuildSetupWithTestData
In the AutoBuilder, replaced PostbuildCleanup PostBuildCleanupWithTestData
[9.0.0-exp.24] - 2025-07-30
Reworked the ImageAssert class to reduce complexity and improve test coverage
Extracted the current image difference algorithm in its own class
Added a new texture comparison assertion API that can work with different comparison algorithm
[9.0.0-exp.23] - 2025-07-30
Added support for Switch 2 platform.
[9.0.0-exp.22] - 2025-07-02
Reworked the Reference Image Optimizer system.
[9.0.0-exp.21] - 2025-07-01
Added -urp-compatibility-mode command-line argument that sets the URP_COMPATIBILITY_MODE define for player builds.
[9.0.0-exp.20] - 2025-06-30
Added an AssetPostprocessor to automatically enforce reference image import settings.
[9.0.0-exp.19] - 2025-06-04
Fixed an issue where the Graphics Test Cleanup would run even when no Setup was run
Added a conditional compilation directive for the now-deprecated TreeView API in the Graphics Test Results window.
Updated the ShaderVariantListImporter to be able to parse variants from UnityShaderCompiler logs.
Improved the GraphicsTestShaderStripper to allow for way faster shader preprocessing.
[9.0.0-exp.18] - 2025-05-14
Added support for different texture formats for reference images on all platforms.
[9.0.0-exp.17] - 2025-05-09
Fixed documentation and structure to comply with validation rules.
[9.0.0-exp.16] - 2025-05-08
Fixed test case naming to use the correct test name for the purposes of the TestRunner.
Added an internal Test Tree to help with selecting test cases for the test run.
Refactor the PlatformProvider architecture getter to support building x64 players on arm64 machines.
[9.0.0-exp.15] - 2025-04-29
Refactored the backslash sanitization to use a common method for all paths.
Refactored the SceneGraphicsTestCaseSource to use the new path sanitization method and broke it into smaller methods for better readability.
[9.0.0-exp.14] - 2025-04-08
Added command-line argument to override the IgnoreGraphicsTest attribute (-override-graphics-test-ignores)
Added IgnoreGraphicsTestMode enum to specify the matching mode of the IgnoreGraphicsTest attribute patterns.
Added allowOverrideIgnore bool to the IgnoreGraphicsTestAttribute to allow overriding the attribute in the command line (default: true)
Allowed filtering test suites based on the IgnoreGraphicsTestAttribute attribute.
Modified filtering to consider the Full Name of the test case
[9.0.0-exp.13] - 2025-04-06
Reformatted most of the code to follow CSharpier formatting rules.
Updated XML documentation to pass experimental documentation validation.
Added upgrade guide 8 -> 9
Added what's new section for test framework 9
Changed the accessibility modifiers of some classes and methods to be more restrictive.
Added API documentation for all public classes and methods
[9.0.0-exp.12] - 2025-04-01
Removed the unused and outdated GenerateCodeCoverage class.
[9.0.0-exp.11] - 2025-03-28
Add ActivateContext, OnContextRegistered and OnContextUnregistered methods to the IGlobalContextProvider interface.
[9.0.0-exp.10] - 2025-03-24
Modified SceneGraphicsTestCaseSource to allow SceneGraphicsTestCase subclasses to access data.
[9.0.0-exp.9] - 2025-03-19
Added validation in the IGraphicsTestBuildManager to ensure that test cases' TestMode is consistent with the TestBuildContext
Changed test filtering to consider the full name of the test case when filtering tests for the build
Optimized test filtering calls and refactored to a separate class
Added tests for the test filtering functionality
Added extra validation for contexts in IgnoreGraphicsTestAttribute
[9.0.0-exp.8] - 2025-03-17
Added the TestModeAttribute to allow for the selection of the test mode for a test assembly.
Added the TestMode enum to define the test mode for a test assembly (mirrors the TestMode enum in UnityEditor.TestRunner).
[9.0.0-exp.7] - 2025-03-13
Fixed an issue where writing test images to the same directory would lead to an IOException.
Fixed an issue where test filtering would have no effect on the scenes built for the Graphics Test Framework.
[9.0.0-exp.6] - 2025-02-26
Fixed an issue where the command-line argument for enabling RenderGraph was -rendergraph-reuse-tests instead of render-graph-reuse-tests as expected by the URP package.
Added a transition scene to each Graphics Test build to facilitate state changes and to avoid leaking between tests.
Changed the return type of GlobalContextManager.RegisterGlobalContext to be the context that is registered.
[9.0.0-exp.5] - 2025-02-20
Added a method overload for ImageAssert.AreEqual that allows to control logged messages and returns the results of the image-comparison job as an ImageComparisonResults struct.
Modified BaseImageOptimization.StrategySingleBaseMostCommonImage to choose the base image based on the accumulated-divergence for the comparison of all reference-images for a Graphics Test Case.
Added BaseImageOptimization.CachedMetricsPerImage dictionary containing the image-comparison metrics for the last invocation of BaseImageOptimization.Optimization.
Added extra parameters to BaseImageOptimization.Optimization to be able to control image-modifications and name-based filtering for the Graphics Test Cases in a project.
Added ReferenceImageAnalyzerWindow to be able to gather and analyze image-comparison metrics for the Graphics Test Cases in a project.
[9.0.0-exp.4] - 2025-02-17
Added support for TestFixtures to be used in the Graphics Test Framework. This allows for the setup and teardown of test data to be done once for multiple tests.
Added the SupportsComputeShaders boolean to GraphicsDeviceInfo to indicate if the device supports compute shaders.
Fixed the IgnoreAttribute not correctly filtering tests based on Global Context.
Fixed an issue where SceneGraphicsTestCaseSource would not work correctly with multiple regex patterns.
[9.0.0-exp.3] - 2025-02-03
Multiple asset bundles will now be built for each platform (eg. base references images) to avoid having asset bundles with hundreds of images. The current max size is 8 images, but we plan to potentially raise that and expose it to the GraphicsTestBuildSettings.
Asset bundles will now be loaded in order of the platform specificity, descending. So, most specific platform first and base images last.
If tests are generated through scenes, the test list will now respect the order that the build settings have the scenes in.
It is now possible to use any TextureFormat and any file extension for reference images
Memory allocation errors now use an Assertion and not just and Exception
[9.0.0-exp.2] - 2025-01-15
Fixed overwrites in the EditorBuildSettings scenes which caused scenes to be rewritten out of order. Now, if scenes are placed in the EditorBuildSettings in a specific order, the order is maintained. The rest of the scenes, if any, are appended after them.
Fixed several issues in the BakeLighting attribute, including filtering out scenes based on the filtered tests, fixed baking APVs correctly.
Fixed the TestFiltersEditorWindow not correctly displaying the converted attributes for some reason.