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Fixed an issue where the XR Ray Interactor can no longer interact with UI drag events correctly when the UI object is both a Tracked Device Graphics Raycaster and an XR Interactable. This fix introduces a property blockUIOnInteractableSelection to XRRayInteractor to control this behavior.
Fixed an issue where the XR Ray Interactors internal UI cache can cause error log spamming when it is not initialized or becomes null at runtime.
Fixed an issue where dropping a grab interactable, when scaling beyond min and max scale thresholds using an ARTransformer, didn't properly set the scale back within the threshold limits when Attach Ease In Time or Smooth Scale were enabled. As a part of this fix, attachEaseInTime and smoothing will only be considered when an XRGrabInteractable is selected.
Fixed an issue where poking UI elements with the controller poke wand did not work in the starter assets demo scene.